Originally Posted by
Madnex
Jugg should've been way more tank-like: 90% dmg reduction, immunity to stuns, pushes and pulls, double the taunt AoE bursts, lasts 10s with 25s CD. Applies 15 crit debuff and 10 dmg debuff.
Direct damage buffs would be a wrong move. Longer-lasting feebles, extended taunt effect's potency, more one-hit red zones that can and need to be interrupted; that's more around the lines of what a tank should be providing.
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