Originally Posted by
Befs
First. I'm not sure cara is getting a proper thanking for at least trying.
Second, here is my summary of additions.
1. What Zues said, would be best as charge = no debuffs
2. Party damage buff based off of how low tank's health is (lower = more damage) not going more than a 30% buff
3. More aggressive scaling
4. Shorter cd!!
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