As someone who regularly plays all 3 classes in pvp i think we were getting close to balanced. The only part of pvp that rogues were op at is 1v1. I feel like in 1v1 it took less skill to kill as a rogue then with the other classes but in clash this wasn't really the case. IMO the crit nerf was fine, but a armor nerf was a bit too much when in end game pvp all it takes is a second to die. If sts wants to make rogues die easy fine, but like others have suggested they should take away the nerf on damage. As for ren'gol elites i really don't know since i never run them because fangs are the only thing there.