Sounds good, thank you.
Just a reminder, we don't need mythic / arcane items that are 100+ damage more than the legendaries of the same level. This trend has been proven a failure, both due to the stated effect on the power curve, and in being the cause of the large wealth gap we saw in seasons 6 and 7. If you use a more reasonable power difference between rarities, then you can spread the increase amongst all the new gear, rather than having weapons totally OP and armour + jewelry all lower stats than previous items.
Moderation is the key here. This would allow all players to at least be party-able, rather than making mythic and arcane mandatory to have anyone willing to run with you.
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