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    Default A gold set, new way to farm

    I was thinking of an idea, why not make the water and nature (useless gems) more worthy, sorta sad that they are really undervalued. Anyways my idea is why not make a new way of farming, like say a map does 10-30g every time gold appears except boss which drops 100-300g, anyways why not make a set that does % increase for gold drop so like 5% gold drop x 2 (ring and pendant) does 10% more so 11-33g instead but I'm talking about maybe a full set and and more % or a random generator, like 5%-100% maybe 5-10-15-25-30-50-75-100 anyways this will motivate some "bored players" farming cryos and such a new way to farm. First drop a recipe. This depends on the campaign boss, so a kraken drops a 25recipe set, helm/armor/belt/ring/pendant max lvl 25 and nord drops a higher lvl 30 shuyal 35 wilds 40, anyways after you find the recipe 10-20water and nature jewels, after you craft it, it comes in a chest that you open/untradeable that drops that lvl and a random piece and random % so eventually for a lucky person who has 500% increase they can drop 50-120g per enemy and 500-1.5k gold per boss drop. Making gold much better, instead of making farming cryos and such the only thing. Its not a big increase, but it will promote higher gold to everyone and give water/nature a way to be used, on top of that more gold in game gives other item more value, everyone gets richer while everyone gets richer. Problem would be if its a based on stat then it would drop your stats significantly, so a full set is a no no, but some who like to farm alone could do it. Or make it into a vanity so everyone can wear it without sacrificing power. Sorta like the higher your lvl the more money monsters drop is what want, this way its fairer and each lvl caps so lvl 25 armor caps at 35% 35 caps at 50% wilds caps 75% and the 56set caps at 100% y'all think this is a good idea or no? I just want more money from mobs when I'm bored from farming too much lol

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