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    Senior Member Niixed's Avatar
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    Quote Originally Posted by VROOMIGoRealFast View Post
    There is truth in that INT helps for damage, but the amount may be smaller than you might think.

    I did a quick calculation using these values:
    Rogue 1: 200 STR 700 DEX 400 INT.
    HP from stats = ~6100.
    Equipped Weapon: Immortal Corruption Bow
    Ability used: Aimed Shot, uncharged

    Rogue 2: 400 STR 700 DEX 200 INT.
    HP from stats = ~7100.
    Equipped Weapon: Immortal Corruption Bow
    Ability used: Aimed Shot, uncharged

    Using these values this 200 INT, after all formulas apply, comes out to about 95 damage on an uncharged Aimed Shot (~240 damage on an improved crit). This 95 or 240 damage difference does not scale with the damage of Aimed Shot, meaning if I add more DEX or more damage, the difference will still be 95 or 240 (the Rogues in my example would be firing an Aimed Shot doing ~5000+ damage). This means for these example Rogues, you can gain 1000 health while only losing ~240 damage off an Aimed Shot crit.

    Right now of course Rogues cannot do this because 200 INT means 2000 mana and losing 2000 mana means you only get a few Aimed Shots before you have no mana left.

    The thought here would be: What if Rogue skills only used 1/2 as much mana as they currently do?
    Ah I can see the direction. 1/2 seems drastic, though. Maybe 3/4 or 2/3 the current cost? The mana handicap is a vital part of the balance equation imo.

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