Quote Originally Posted by Dispressor View Post
Pff serious. I know dodge is not applied in skill and I try to explain that. i don't understand why people say that dodge is bad because it provide a good defense on fisical attack(auto attack ).
Rogue have defense lower than other class because it is the damager of team and have big damage and loss survivability .
Rogue build is based on make damage not on survivability It can' t have the biggest damage and big defense too.
My question is about annoying time factor on defense of mage and block of a slot of skill of a character that have huge mana so it seems to be born for raining skills and give advantage for his primary of big mana resource .
Understand now? here it is not a buff request
Only a request to fix this annoying thing of time skill defense .
because dodging auto attacks is completely irrelevant with the exception of rogue vs mage and rogue vs warrior to a lesser extent. But 1v1 is not what balance should be based off of so dodge, by the transitive property, is completely irrelevant when discussing balance of the game with regards to pvp. From there, both rogues and mages are 1 shot/1 comboed through nekro shield etc., but mages have their own form of invulnerability and damage reduction, while rogues have no form of immunity and a pitiful form of damage reduction. Therefore, asking for ANOTHER form of defense for mages while rogues still have none is complete bs