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    Lightbulb Suggestion to fix overpowered armor awakenings.

    We all know how twink PvP is going extinct because of the crazy amounts of armor that are brought to the battlefields with item awakenings.
    For example, a level 10 rogue can have 1650 armor just from awakenings, add that to the armor you get from pets and gear by default and you have an obscure amount of armor for such a low level. This is making clashes and 1v1 fights go on for minutes, if not forever.

    How to fix the problem?
    Solution #1
    -Remove the "50/75/100/125/150 armor" awakenings, and keep the 1-4% armor awakenings. This will make the armor scale with your level as it is much needed.

    Solution #2
    - What I wrote in Solution #1, with the addition of making all the pets that give set amounts of armor be in % aswell, (for example, Munch Mouth could give 2.5% armor instead of the 228 we have) now this would make those pets with armor in their Happiness Bonus more used in endgame with the high amounts of armor that we already have, and vice versa making twink pvp great again.

    Let me know what you think, and I really hope the devs read this with thought and maybe brainstorm with it at the conference room.

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