Quote Originally Posted by Rauitri View Post
A constant map is tedious, probably on the 1st week and everyone already has the technique in completing it with the most efficient strategy as you have already memorised it. The concept of graveyard and mausoleum being random and not stagnant is convenient - as every generated map seems to be filled with random path's that adds to the fun, it feel's like having multiple maps compared to 1 map.

Example is like going to the cafeteria everyday, seeing the same food everytime will make you sick as there is no other option, being random exite's people as we are very curious being's. And being suprised by what food will be served. Same goes for the constant and random map.

And like others said. Prevents boting to be at the same effiency everytime.

Ty

Sent from my SM-A800F using Tapatalk
Don’t obliterate this game had better rating and more players way before these random dungeons were introduced...I m not criticizing random dungeons, rather an addition of constant map won’t do no harm..


Sent from my iPhone using Tapatalk