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Thread: Endless lv66 vs. Mireguard lv71 Set

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    Default Endless lv66 vs. Mireguard lv71 Set

    Update 03/08/2018: add comparison for rogue and mage

    Some of us (include me) are wondering which is better between endless and mireguard set, so guys, here i wanna share some of my calculation i've made.

    If you take a look to endless full set, that will give you total (all over Arlor) :

    200 health, 200 mana, 159 str, 15 dex, 96 int, 0% crit, 0% dodge, 0 bonus dmg, 21.6 damage, and 7050 armor. (warrior)
    200 health, 200 mana, 15 str, 159 dex, 96 int, 0% crit, 0% dodge, 0 bonus dmg, 21.6 damage, and 4224 armor. (rogue)
    200 health, 200 mana, 96 str, 15 dex, 159 int, 0% crit, 0% dodge, 0 bonus dmg, 21.6 damage, and 4054 armor. (mage)

    While, mireguard set,helm/ armor only (that means without set bonus) will give you :

    0 health, 0 mana, 154 str, 0 dex, 87 int, 5.38% crit, 0% dodge, 0% bonus dmg, 23.1 damage, and 7401 armor. (warrior)
    0 health, 0 mana, 0 str, 154 dex, 87 int, 5.38% crit, 0% dodge, 0% bonus dmg, 23.1 damage, and 4360 armor. (rogue)
    0 health, 0 mana, 87 str, 0 dex, 154 int, 5.38% crit, 0% dodge, 0% bonus dmg, 23.1 damage, and 4176 armor. (mage)

    Endless set (2/2) compared to mireguard (helm/armor) would give you :

    200 health, 200 mana, 5 str, 15 dex, 9 int, -5.38% crit, 0% dodge, 0% bonus damage, -1,5 damage, and -351 armor. (warrior)
    200 health, 200 mana, 15 str, 5 dex, 9 int, -5.38% crit, 0% dodge, 0% bonus damage, -1,5 damage, and -136 armor. (rogue)
    200 health, 200 mana, 9 str, 15 dex, 5 int, -5.38% crit, 0% dodge, 0% bonus damage, -1,5 damage, and -122 armor. (mage)

    Let's see what's these stats affect the each class :

    "5 str, 15 dex, 9 int" would give more : 122 health, 90 mana, 0.38% crit, 0.75% dodge, 3.00% bonus dmg, 0.55 damage, and 0 armor. (warrior)
    "15 str, 5 dex, 9 int" would give more : 210 health, 90 mana, 0.26% crit, 0.38% dodge, 3.00% bonus dmg, 0.46 damage, and 0 armor. (rogue)
    "9 str, 15 dex, 5 int" would give more : 180 health, 50 mana, 0.52% crit, 0.75% dodge, 3.00% bonus dmg, 0.92 damage, and 0 armor. (mage)

    The final result, endless set (2/2) vs mireguard (helm/armor) :

    322 health, 290 mana, -5.00% crit, 0.75% dodge, 3.00% bonus damage, -0.95 damage, and -351 armor. (warrior)
    410 health, 290 mana, -5.12% crit, 0.38% dodge, 3.00% bonus damage, -1.04 damage, and -136 armor. (rogue)
    380 health, 250 mana, -4.86% crit, 0.75% dodge, 3.00% bonus damage, -0.58 damage, and -122 armor. (mage)


    As you can see guys,

    for warrior class, as their most important stat are health and armor, and its differences is not too far, i consider that these sets as "EQUAL" (or maybe mire is better if you think damage is important for warrior).
    for rogue, mire will loose approximately -400 heatlh compared to endless, but mire is more offensive and it gives more armor.
    for mage, the result is the almost the same as rogue, but the gap is a little bit lower.

    The final question...

    Which should i choose between them?

    For warrior, imagine you have another piece of mireguard , the artifact. Eventhough having any of them outside festerfang give little differences, but having mireguard (helm/armor) will give you extra bonus if u inside festerfang. You ll got nothing if u use endless inside the festerfang. My conclusion is mireguard has more potency, so choosing mireguard is wiser.

    For rogue/mage, if you think you can afford the mire 3/3, and you can ignore the health loose to be exchanged with those offensiveness, armor, and bonus potency inside the festerfang, then choose mire. If you can't, then i think endless is still good too.

    Please give your comment below.




    Sent from my Redmi Note 4X using Tapatalk
    Last edited by aziz; 08-04-2018 at 04:10 PM.

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