I think every pvp player can agree push pets are annoying and broken. The push cancels out your movement input and theres no counter to it; however, I do have a solution that would fix this problem and balance push pets in general.
Categorize pushes into the same category as slow debuffs. Stuns, slows, freezes, etc are canceled out by shields like nekro. The pushes from these pets would be balanced if they are classified as a stun and are blocked by nekro, rogue’s razor shield, mage’s shield, tank’s jug, etc.. This would provide a way to counter them like how it counters breeze; thus balancing these pets.
Please at least test this change out. Push pets are really annoying in pvp with no counter. I’d say any pvp player would agree with me.
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