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    Default Critical hit damage cap

    I think the root of the problem with super deadly PvP and PvE (bosses at least) is that there is no cap on critical damage, or damage in general.

    In other games where this has become a problem a cap was implemented so that any single attack could not damage a players health more than a certain %.
    I think if a system like this was put in place for PL it would stop bosses 1 hitting entire parties, and make PvP more tactical and drawn out. Starting with a cap of say, 35%.
    A % cap is a little too stiff for PvE and bosses should be able to 1 hit kill a poorly equipped or low level character, so just a general reduction in bosses crit damage would do better.
    In AO at the moment my 40 ench with around 75 armour get's crit for 260+, insta death with 228 HP fully buffed. 130-160 would be a nice figure, being potentially very deadly (but not fatal) to me, and still very painful for a tank

    I do think armour mitigates standard damage too well however, at least for weapon attacks, both in PvP and PvE (at higher levels), it's the criticals that kill, everything else is just a scratch.

    Thoughts?
    Last edited by bmc85uk; 06-26-2010 at 11:48 PM. Reason: reworked the idea

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