Alright, hopefully my title isn't too convoluted.

With time/experience, it becomes fairly easy to discern whether the mob that you're fighting deals single-target versus AOE-style damage. When a new campaign is released (or when someone is new to the game, in general), however, it isn't necessarily easy to tell what you're up against. In my mind, something as simple as putting, say, an "l" (indicating a single-target offensive) or an "O" (indicating a multi-target offensive) would help ease this learning curve. As most of my suggestions are, I would recommend that such a feature be available via an opt-in approach (i.e., the player would need to enable it via their Options panel).

I realize that this could become a little tricky to implement, as there are a number of mobs with single-target regular attacks and AOE-style special attacks. I don't (yet) have a great suggestion for such mob types, but my initial thoughts around "cataloging" such mobs would be to either add a secondary icon or to color-code the original icon (i.e., a green "l" would indicate pure, single-target offensive abilities, a yellow "l" would suggest single-target traditional offensive abilities with limited AOE-style special attacks, and a red "l" would hint at a single-target normal attacker with frequent/deadly AOE abilities).

It may be more trouble than it's worth to add such a feature, but I wanted to throw it out there. Thoughts?