Results 1 to 20 of 21

Thread: Why luck elixirs in Fang are counterproductive

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Gaunab's Avatar
    Join Date
    Jan 2011
    Posts
    856
    Thanks Thanks Given 
    279
    Thanks Thanks Received 
    322
    Thanked in
    189 Posts

    Exclamation Why luck elixirs in Fang are counterproductive

    There has been much dissatisfaction and confusion about how the use of a luck elixir affects the drops, especially the shamrock (100% reroll chance) one.

    I did some research, since I knew it has been somehow changed lately and found this (by the devs):

    Quote Originally Posted by Flip View Post
    Allow me to shed some light here. The luck enhancer was not broken before but we decided to make it even better! Here's how the luck enhancer works, before and after the patch:

    Old Luck Enhancer
    Whenever you receive a drop the system rolls for what loot you will receive. With the old luck enhancer the system would roll for your drops twice, then give you the better of the two items. This happens behind the scenes. So it was possible to roll two white items and then receive the better of those two whites. This is how all luck increases have worked in STS games up to this point.
    So this is how it worked BEFORE the update.

    One very nice post explaining the exact mechanism, can be found here.

    The 100% elixir is not included in this, but since it basically leads to a reroll for every drop, compares them and gives you the better one it means you basically would have two chances of getting a *pink. That means pinks would be nearly 2 times more frequently in an elixired run than running without.
    (It's not exactly 2 times, in case you get a pink for the first roll)

    But the new mechanics work different...

    Quote Originally Posted by Flip View Post
    New Luck Enhancer
    The new luck enhancer still rerolls your loot, but the rerolled item will always be one rarity better than the item you should have received. With this enhancer if you roll an orange the system will reroll and give you a random green item, assuming there is a green item that drops for your level in that map.
    So with a 100% elixir every drop you receive will be upgraded to the one next higher rarity level.
    (white --> orange, orange --> green, green --> purple, purple --> pink)

    The problem is that the rarity will only increase if there is such an item in the mobs droptable. If not, the rarity stays the same. (That's why nearly all "you got lucky!"s lead to a green item)

    Mount fang mobs/bosses drop no purple items, shown by the fact that elseways every green would become a purple.

    And because they drop no purples, there can NEVER be a pink due to a reroll!

    So the pink drop chance for fang if you are using a luck elixir stays the same.

    Furthermore, EVERY crafting item will be rerolled to a random green, since this is only level higher rarity compared to orange.

    That means the chance to drop a crafting material when using a 100% luck elixier is 0.

    When using another luck enhancer, the droprate for crafting materials decreases in accordance.

    I think you see my point- while it could prove useful for almost every other dungeon- don't ever buy luck elixirs for farming mount fang! Save your plat!

    Quote Originally Posted by Flip View Post
    As you can see the old enhancer was not bugged, but we have reworked the enhancer to be significantly better. We did this because we love you! <3
    LOL- no comment.
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

  2. The Following 7 Users Say Thank You to Gaunab For This Useful Post:


Similar Threads

  1. How Drop Rates Work (Simplified) and the Factor of Luck Elixirs
    By Physiologic in forum PL Player Guides
    Replies: 63
    Last Post: 02-01-2012, 07:18 AM
  2. FEEDBACK: Luck Elixirs/Enhancers are Evil?
    By Nightarcher in forum SL Suggestions and Feedback
    Replies: 52
    Last Post: 12-19-2011, 12:08 AM
  3. Big luck doesn't work in mount fang?
    By Iseeyou in forum PL General Discussion
    Replies: 11
    Last Post: 11-18-2011, 04:15 PM
  4. How Drop Rates Work (Simplified) and the Factor of Luck Elixirs
    By Physiologic in forum PL General Discussion
    Replies: 43
    Last Post: 07-06-2011, 09:31 PM
  5. Big Luck / Little Luck 100 drop test results
    By Redbridge in forum PL General Discussion
    Replies: 40
    Last Post: 03-16-2011, 04:38 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •