Originally Posted by
alex_sunder
In my opinion current energy system is great:
1) It brings ballance between casual players and grinder-maniacs (while providing enouth playtime: 25 nrj is enougth for about 9-12 runs which takes about half an hour of play each 2 hours(full regen takes 2:10)). And casual playing players has a chance to FARM and GEAR not so bad comparing to people who "live" in game.
2) It makes you think before taking the mission, and do it thoroughly - not a
senceless rush of a sprinter to the goal.
3) Limited energy stimulates PVP, which at the moment gives absolutely no in-game privelegies exept for titles (besides the fun of cource). And if there was no limit on dungeons runs, there would be substationaly less people on arenas.
4) If the energy requirements for dungeons disappears - the ingame economy will collapse. The prises on pinks will drop dramaticly, and greens will be totaly unnesessary if you can buy pinks cheap. Which will result total reduction of turnover. Also it'll be much more difficult to save enouth gold for vanities.
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