Fluff raises a good point, balance is so much more difficult in this game because of how entangled everything is - hybrid specs and twinks most especially.

I don't know if it's in place yet, but a possible way to segregate twinking from end-game balance is a required character level for a certain skill level, so you don't get level 10s maxing out one particular buff. Then you can scale the game better.

Are buffs even in percentages yet? I remember that I pointed out before that buffs should be made into percentage increases rather than fixed values to also separate twinks from end-game, no idea how that worked out.

Good luck though!