Here's an idea, why not implement "Rare" enemies into the game? These enemies would have a higher chance of dropping Unique / Rare items.


Special / Rare areas, when we progress through and instance and hit "Go to the next level", why not add bonus dungeons? These dungeons would be extremely rare and boost XP gained, Gold and a higher chance of rare items, and if you happen to get a rare enemy in one of these dungeons, the loot from that mob would be even better than a rare enemy in a normal instance.