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    Default My newest thoughts on PvP:

    Classes:

    Well as many of you have seen I have said often that the PvP is balanced.
    This being said I still do believe it. I just see small tweaks needed to each class.

    I have meet mages that cat solo rogues, mages that can solo warriors. Rogues that can solo mages, rogues that can solo warriors. Warriors that can solo mages, and warriors that can solo rogues.
    This is why I think PvP is balanced.

    warrior: Shield removed from horn; defense raised.
    rogues: Dps decreased slightly.
    mages: less time on fireballs stun time.

    With these small changes I believe PvP will be much more balanced.
    Also to help PvP become even more than just a 1-3hit kill zone I suggest dmg/dps and heal be sliced 25-50% for all classes.


    Maps:

    Ok the current 5v5 Ctf PvP map is fun..... But it will obviously get boring.
    So I am going to list the PvP types I would like to see in the future.

    FFA Maps:
    (1v1) always fun for bragging rights and true test of skills.
    (8FFA) A wide valley where everyone is against there neighbor. This is always fun to see how long you can survive. needs to be LARGE open map. *i have lots of ideas that can happen with this*
    (1v1 Tournements: with prize) a bracket of about 16 players that play for a prize of a chest/coin/gold. All 1v1 matches.

    Team Maps:
    (2v2) playing tag team is always fun.
    (Tower Defense 10v10) having teams protect multiple towers for a 2-5min. count down timer would be awesome!
    (GvG 10v10) Having wars where only members of there respective guild can join would be immensely fun for guilds to do together. would also bring more meaning to join a guild for more than a name and the people in it.

    Award System:

    An award system for PvP besides stats and achievement points is needed!
    Being awarded a coin for winning would prevent things and make a larger PvP community.

    How it would work:

    For ctf the winning team would be awarded 2 PvP coins to each player and the losing team would get 1 PvP coin to each player. For FFA there would be either a kill or survivability count that would translate into PvP coins.

    Pros:
    1. Players get rewarded for PvP effort.
    2. Team work required in team maps.
    3. Prizes!
    4. Prevents losing teams from dropping out, as they will get a count for playing also.

    Cons:
    1. Abused ( none if items can't be traded )

    *prob. More but was done thinking on pros and cons.*

    Rewards!:
    Things coins could be spent on.

    -Vanity!
    -Titles!
    -Banners!
    -Pets!
    -Weapons!

    __________________________________________________ ____________________

    Ok above are my ideas at the moment. If you like them plz hit thanks on the bottom left. also plz leave feedback so that our ideas can conform to become what ALL people would like to see in PvP.

    Cya on the battlefield
    -Vys
    Last edited by Vystirch; 01-26-2013 at 04:37 AM.

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