Nice guide. Got me to register, for what's it worth. Has there been any development towards the relevance of percentages in reference to Crit and Dodge values? I've never seen mention of a Dodge statistic in the game however. It seems like the Defense attribute should have another purpose in addition to Health increase and any possible Damage Reduction, seeing as the Attack attribute gives almost as much value to Health while still increasing a character's Damage output.
EDIT: Additional Noted Information:
- Passive Skill 'Vampiric Vitality', Rank 2 available at level 20, providing an accumulative +150 Health. (I'm assuming the Passive Skills do not overlap with their previous ranks, but rather replace them as an accumulative total of points.)
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