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  Click here to go to the first Dev post in this thread.   Thread: 2013-03-12 Content Update (115460)

  1. #101
    Junior Member bloodyneo's Avatar
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    where is 1v1 arena !!!
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  2. #102
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    Well.

    I have to say.....New Veng is a FAIL.

    I understand the point of whole this change.. but still it is a fail.

    Fisrt, to tank, it's ok with mana itself if you have good mana regen pet or over 700 mana like Swe said because all skill cool down is long unless you use CS or not in elite... But now it makes me use more health pots. More taunt effect with less mana, and take dmg to get mana. I tested it in many places against many mobs and bosses, but it briefly gives 20% of mana when I loss 40% of my health. You ask tanker to earn mana from using our health? Sounds like you are telling me give up tanking. You just made it so difficult only.
    Yes we do have Horn with shield. But like always rogues whine about using health pots, warrior have to use pot to be a tank.(Someone has to use it, either party or tank. Not free for warriors too. We just use less pots that other class.) especially if you are good and keeping aggro, then it's busy enough to check my and other's health and boss position, etc... but now I have to check my mana too. Well. maybe I need just more practice, but this is a game and people who wants to play easy (like my wife) choose to be warrior. But you ruined it. Now she is quitting this game she said.
    Do you think making all class difficult is being fair?
    While rogue does NOTHING for party but dmg, was it too much for warrior to get free mana to keep party alive? Well. I don't get it.
    People who wants challenge will play rogue or mage. Leave warrior easy please.

    Second, in PVP, warrior is just a tank, too. Without pots, using health to get mana... While all attack is scratching them, once I ran out of mana, standing there and kill myself.
    Now Rogues have 900+ armors too, plus, special rogue only higer dmg weapons while Warriors have barely 1000+, 500 more health and crippled dmg. you say fair?
    Why not Mage have armors like that? It's best is 600+ only and dmg is not much different as warrior.
    Yes rogue and mage's dps must higher than Warrior, but if you want to talk about being fair in PVP, you need to let warrior have something to poke them.


    What is the point of Tanking? Taking dmg to keep my party alive, right? The idea that getting mana back from taking dmg was brilliant, but it's not working as you intended and just make us use more pots risk all party's life. Again, Tanks do need to use health pots a lot, more than you think if they are alone or on elite.


    I think you should just decease mana regen or incease Cool down time... Sorry. I think this is a fail
    Last edited by Excuses; 03-13-2013 at 07:00 AM.

  3. #103
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    My only question is:

    Why the push to add dexterity for mages/warriors? One of the best attributes to this game was the ability to maximize your class by being "pure." Is STS looking to add more "wacky" stats to their games?
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    Quote Originally Posted by CrimsonTider View Post
    My only question is:

    Why the push to add dexterity for mages/warriors? One of the best attributes to this game was the ability to maximize your class by being "pure." Is STS looking to add more "wacky" stats to their games?
    I disagree, one of the worst thing is that being pure is the best build. There's not variety, look at all the "best" in each class. Same stats, same gear, boring.

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    Quote Originally Posted by Valsacar View Post
    *hands Tyger a mana pot*

    Try this, it might help.
    Hes saying all he can do is constantly use mana and health pots, and we now have time for a skill or heal...pick cause we can't do both
    Darko GM of Vengeance | Darkfury Operative | Darkmyth Operative | Darkstone Engineer

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    Red face

    ty for all the updates,its reall high time,
    -doesn't make sense what is putting in dex going to give a warrior,whn now it has to worry about mana too,instead have to put in int for mana,n forgo str n dex
    played a pvp match where 3 warriors combined was not able to kill a rogue in a 3v1 battle lol

  7. #107
    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by mstj View Post
    People who wants challenge will play rogue or mage. Leave warrior easy please.
    Best quote of the day!!

    So let me see if I understand this correctly..... People who prefer to die more often and be less successful in the game should play rogue or mage because they want more of a challenge, but people who just want to win all of the time and do the best should be a warrior because it's easy?

    Sorry, but are you serious or just trolling!?!!??!

  8. #108
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    Quote Originally Posted by Valsacar View Post
    I disagree, one of the worst thing is that being pure is the best build. There's not variety, look at all the "best" in each class. Same stats, same gear, boring.
    So you want AL to be like PL where one gear set is worn by all and there truly is "no variety?" I disagree.
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    Quote Originally Posted by Monstertongue View Post
    now...i m still using the clever flam assault for better dps...

    is there some problem?
    Yes, here's your problem

    http://www.spacetimestudios.com/showthread.php?t=88373


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

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  11. #110
    Senior Member Zuzeq's Avatar
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    Quote Originally Posted by Darko View Post
    Sam,

    AS I spent the last 5-6 hours testing all the changes on my warrior Darkko. I had an open Mind with this, and this is my conclusion as pretty much most tanks out there as you can see from this thread.

    PVE... I like the concept as a tank is supposed to take damage, however when we taunt we are constantly having to mash mana/and pots, and barely have time to use a skill whatsoever...AT least in PL, bear and the pull jump up and smash a group. SOme type of skill. we cannot take on groups at all anymore, and our damage output is so low its ridiculous. Yes I understand ROuges and mages have higher DPS, i get that. but I saw a rouge today with a DPS of 431. A warrior can get around 207ish tops right now after update... thats hardly a balance. But warriors should have high damage. (not DPS) THe output on MAna and life is really a joke as far as the numbers, especialy in PVP.

    PVP I played several horus in 1 vs 1 matches . Keep in mind i have all end game gear INCLUDING mythic helm with lvl 26 pets. ROuges completely DESTROYED warrior after warrior after warrior. it was utterly ridiciculous. They are still hitting 2000-3000 on crit, and we get to hit 200-400. how is that at all even close to being fair or balanced. OUr health isnt that high 4000-4500 with the damage output that rouges are putting out. Warriors now are getting maybe 1-3 kills a game, while rouges are 40-70. I played a game today with one of my members that got 53. I got 1. A warrior vs warrior battle now is like a two hour long epic battle, because nobody can produce any type of damage whatsover. Ill take 1000 damage, man ill take 500 at this point. SO basically it looks like this

    Rouge vs warrior Rouge has more damage, more dodge, more crit, more bonus damage, more dps, faster CD
    Warrior has more Health and armor... (thats balanced??)
    ***now lets look at the skills
    shadow piercer (75 mana 2 sec CD) 152-190 dmg, increased on crit 10% reduction in armor (75% of getting 10% health) plus quick multiple strike

    noxious bolt (61 mana 2 sec CD) 152-190 dmg + poison up to addiontal 25% of damage

    Razor SHield (75 mana, 20 CD) 54-67 damage EVERY SECOND, increased 20% dodge (which they are already good in) plus they get the awesome power of removing all effects.8 seconds total damage.

    Aimed shot (61 mana, 2 sec cd) 197-246 and increased on crit (increase 10%, you can up that to 250% on crit, plus you increase the chances of crit, PLUS the armor is reduced by 15%)

    Ill skip shoadow and trap.... COmbat Medic (47 mana 15 CD) 25% health, increase by 15%, , plus self healer, , PLUS heal over time...

    now lets see warriors skills (if you want to call it that)

    Skyward Smash (66.8 mana, 4 sec CD), 259-354, increase in crit10% increase in damage, 25% chance of stun
    Chest Splitter (61.8 maan, 3 sec CD), 259-354, and they have a chance to disoriean them (which rouges can get out of, but you have to sacrafice wither windmill or smash to get it)
    Windmill (75.9 mana, 10 sec CD?? ) 224-280 damage up to 3 times 15% damage increase, snare
    AXEthrow is useless, as rarely anybody uses it
    Juggernaunt is cool, but than yoru basically a tank and have no offesneive firepower at all since ur dps sucks, and you have to have vengeful and horn or yoru dead)
    rally cry (very cool but we can only have 4 skills so its pointless unless yoru running flags)
    vengeful (25% increase in crit, 25% damage output, and 50+ in strength) even with that we cant kill anybody, and horn, yay we get a two second shield (compare that with the ridiculous mage shield), (15 sec cd), 350-437 6 times.(over 8 seconds)

    so lets do the mathI have 4559 health while in vengeful. thats 15 seconds.. we will go off that time frame. HOrn basically gives me 2400 over 8 seconds which is roughly 46% of my health. in the same 15 second time frame a rouge used combat medic.. which each pack is 25% of their life. 3 packs equal 75% of their life. thats not including if they have self heal, and heal over time. I saw a rouge today with 2500 health. so when it comes to heal a rouge can heal itself from 75%-100% , a warrior only about 50% according to the numbers)plus they are in control of their heal, warriors arent, and sometimes use it when they dont need it. so still on this 15 second time frame, , a rouge can hit you with piercer 175 damage 3 times (525) but they also reduced my armor 10%, and as if there medic wasnt enough they have a 75% chance of getting 10% life back. but they but razor shield on at the same time so you just got another 480 damage off as well, 2 sec later you get crit aimed shot, thats at least 1500, and again yoru armore is reduced 15% , so with those 4 skills we caused 2500 damage and reduced yoru armor by 25% in basically 5 seconds, times that by 3 for 15 seconds, you have 7500 damage,(and thats being generous since you can spam them since they all have 2 sec cd and you could really use all three in 3-4 seconds and not including the damge after the armor redection) and remeber our health was 4559+2400(for horn) 6959 total. This doesnt even INCLUDE the dps from just swinging the damn knives.so lets look at warrior, I get vengeful which increases damge 25%, so skyward will hit around 375-450, lets even say i hit a perfect windmill 280 damage 3 times with the 15%, thats 966 (but the 3 hits isnt even guaranteed), so basically in 5 seconds i cause 1391, say 1400 for argument sake. ill even lower rouge to 2000 health which is about average for what ive seen. they hve 600 life after my attack but since medic packs were out they just increased itback to 2000 very quickly. The next 5 seconds (windmill not usuable cause of 10 sec cd), lets even say they got no medic packs in first 10 seconds, i can only use skyward once more in that time frame, at 400. they are still alive... casue dps is so Loooow for warrior. the health we do get back from vengeful is a joke, i saw 22, 27, 28 today, what does that do when your getting hit with 4 digits. so lets review again

    ROuge, more crit by far, more dodge by far, more dps by far, more damage by far, faster CD by far, more abilities for offensive skills by far (warrior only class that needs to use buff for skill, so we get two offensive slots) (rouges buff razor however causes damage as well) better health by far, (more life percentage given, and horn is SOOO slow)its funny how our skills also take up more mana, windmill (our most damaging skill takes 75.9 mana , and 10 sec CD, which is higher mana than ANY rouge skill) aimed shot, rouges best, is there lowest mana output at 61 for the offensive skills,(shouldnt this be highest mana output, and highest CD since its so damn damaging) . it would take me 40 seconds to produce the amount of damage they can in 4 seconds. I really hope this is looked at.. A lot of warriors are upset because we at least had a fighting chance with the so called "glitch". now we are pointless. at least when mages were weak they could still stand back and shoot and get kills. warriors cant do anything now. I spend a ton of money here , and am about to stop, because STS listens to people that twink , and say warriors are op, with absolutely no evidence whatsoever, and mostly rouges and mages are the ones who post on forums regularry. All we can do now, is put horn, and juggernaut , nix the offensive skills, and and run flags, cause thats all we are good at now........ :/ before update i was k/d 4168-2911. Now im 4174-2963 , thats 6-52 record lol with a few hours of 1 vs 1 which i always do and excelled at. those 6 wins were against 3 warriors (epic long battles), 2 mage (sorry cero and 1 rouge who was lvl 25. that is not balance in a 1 vs 1 atmosphere especially when i had such a good record prior and have been good in pvp ever since PL with my dex bear I honestly wonder if you guys look at the actual numbers cause how you have pumped up one class (rouges) and degraded another class (warriors) is appaling. I know this is just a test and the numbers need to be looked at, but I really hope you give the warrior a fighting chance... keep this also in mind (most players in AL are warriors) thats a lot of pissed off people. And also keep in mind warriors by far have the higest priced equipment in auction compared to other classes, so they are already at a disadvantage to begin with . I feel terrible for the warriors that cant afford good equipment, because today i was three seperate warriors myself included all with mythic end game gear, get oblierated. I couldnt imagane what those without that gear are going through.... my rants over, nothign will change, and we will probably get nerfed again because rouges will whine that we are still op (eventhough we never were)...






    Sooooo, make a Rouge.
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    Quote Originally Posted by CrimsonTider View Post
    So you want AL to be like PL where one gear set is worn by all and there truly is "no variety?" I disagree.
    This is pretty much the case for AL also. Where some specific weapons such as the hooks and the abyssal flameberge received massive updates, while other weapons got nerfed.

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    Quote Originally Posted by earhole View Post
    This is pretty much the case for AL also. Where some specific weapons such as the hooks and the abyssal flameberge received massive updates, while other weapons got nerfed.
    Actually, not the same. Not even close. In PL, we have mages, birds, and bears ALL wearing STR gear because of lack of skill, use of elixirs, and PvP unbalance. AL provides each class with their OWN gear which provides for much more variety. Also, if you have read any of the recent threads provided by the gentleman above you(Jaytb), you would see that some of the best gear is not necessarily legendaries/mythics/arcane. This adds to the variety.
    Last edited by CrimsonTider; 03-13-2013 at 09:13 AM.
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  14. #113
    Senior Member Zuzeq's Avatar
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    Quote Originally Posted by Tyger View Post
    Darko - That is essentially the write up I wanted to do, but was too furious to write earlier without using profanity. Today I went as far as to not only test pvp, but also test all classes in PVE and noticed that warriors may not use many mana potions, but we use tons of health potions to tank for rogues and mages! Regardles, I really wanted to believe that I could live with the new Veng and that I could make it work in elite runs, but it is complete garbage and even with "small number tweaks" I don't see us ever being equal with the other classes in terms of general competitiveness and PVP play. Not to mention, playing NORMAL lvls is also frantic and awful now. Furthermore how are rogues and mages gonna depend on us to carry teams with our bulk and skills so severely crippled? This is going to effect pretty much every aspect of the game regardless of class or lvl!
    -I really hope more warriors begin to post their outrage and get the devs ATTENTION because I was pretty much being told that I knew NOTHING and at one point I was even mocked slightly when I tried to address the devs on how much this update has devastated my own Warrior PVE build an those of my guild mates. I'm lv 25 and had 8432 Kills/7 deaths. I died three times TODAY simply running through normal KRAKEN LVLS, with a buddy trying to test out the new vengeance system [8892/10 ;( ]. The new Veng and Captain's axe updates are BROKEN in all capitals and they take away any "OP" advantages that may have allowed warriors to once upon a time be competitive in PVP and comfortable in PVE. A mobile MMO should not be this stressful!

    -The truly shameful thing about this whole situation IMO is that it is literally "illegal" in terms of the forum's banning rules for us to form any sort of movement or "petition" that would help players (Paying customers mind you) to demand that a service they spend money on actually be returned to a playable condition. I hope we aren't ignored because it is entirely fixable mishaps like this that often cause games (especially online MMOs) to develop a deteriorating fan base. I understand that the site needs to keep some form of it's own control over the game to ensure fairness and neutrality for all players, but shouldn't we as consumers have a bit of sway here?
    -I hope for the games sake that this whole incident gets resolved, even if I'm gone or banned by the time it actually gets fixed. Just think, over 1/3 of your players suddenly have a bitter taste in their mouth and are now carrying generally useless axes that they spent a pretty penny on. Slippery slope here for sure. Not to mention the entire reason for neutering the warrior class in this update was supposed to be "to return potion balance" and now there seems to be more actual GAME BREAKING imbalances than there ever were to begin with. Ruined my day man, may ruin the game and I wanted to sprint through Arlor FOREVER and EVER...




    What about the Warriors embracing the change and still being successful? I have seen plenty in game/on forum. Don't Warriors have a class section to discuss how to adjust?
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    Quote Originally Posted by Darko View Post
    Sam,

    I honestly wonder if you guys look at the actual numbers cause how you have pumped up one class (rouges) and degraded another class (warriors) is appaling. I know this is just a test and the numbers need to be looked at, but I really hope you give the warrior a fighting chance... keep this also in mind (most players in AL are warriors) thats a lot of pissed off people. And also keep in mind warriors by far have the higest priced equipment in auction compared to other classes, so they are already at a disadvantage to begin with . I feel terrible for the warriors that cant afford good equipment, because today i was three seperate warriors myself included all with mythic end game gear, get oblierated. I couldnt imagane what those without that gear are going through.... my rants over, nothign will change, and we will probably get nerfed again because rouges will whine that we are still op (eventhough we never were)...
    Wow. The only reason why there are so many warriors it's because they were grossly overpowered in pvp. Now guess what: you need to learn to play your class better and make do with whatever resources you've got like us sorcerers have been doing since day 1 of pvp.
    The system will balance itself and dusted rogues and sorcerers will come back again, STS doesn't need to panic due to a couple of warriors going down to a more realistic k/d ratio.

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    Member Spicy1's Avatar
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    Quote Originally Posted by Swede View Post
    Warriors should be behind Rogues and Sorcerers in DPS, they were always meant to be have the least damage output and instead be the hardest to kill. And Warrior mana costs are still much lower than the Rogue, just not half anymore. Essentially, if you want to spam Chestsplitter and Skyward Smash now, you have to do something to compensate for your higher mana cost.

    Here are a few things that will help

    Put some points in Intelligence
    Drink a Mana potion
    Group with a Sorcerer that has trained and use Empowered Lifegiver
    Get a pet that helps with Mana regeneration or increase Intelligence
    Train and use Vengeful Blood

    None of those will let you become completely independent of Mana again, but that was never the intent in the first place. In the meantime, we will keep monitoring game play and feedback to see if we have to make more adjustments but it's definitely too early to say.
    Heres a few ideas. Why dont you try making all classes less dependant on potions? I would like to see potions as a lifesaver in critical moments only. Add cooldown to potions and revamp all classes so that they are more dependant on their skills and not on potions. Potion spamming takes no skill, using characters skills at right time and the right way takes skill. Tldr; make classes to depend more on their skills, not potion spamming.

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    Quote Originally Posted by earhole View Post
    This is pretty much the case for AL also. Where some specific weapons such as the hooks and the abyssal flameberge received massive updates, while other weapons got nerfed.
    Yeah the buffs to them were a little over the top.

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    Even the best warriors are now easier to kill than mages... (tested with friends at all levels, they tried several builds).

    Either add more survivability, or increase damage a little.

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    Quote Originally Posted by Leeniskibac View Post
    Even the best warriors are now easier to kill than mages... (tested with friends at all levels, they tried several builds).

    Either add more survivability, or increase damage a little.
    What sucks is that we can do a full tank build maxing out hor, veng, juggernaut, rally cry, and might. Leave us with no room what's so ever for pvp. STS should at least allow players to have 2 builds to switch on. One for pvp and one for pve.

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    Hi devs,

    Well good update i must say. Appreciate that now there is a 2nd stat with additional bonuses to each class.. adds more variety to the game. and thanks for the free respec too.

    Must say now sorcerers are more relevant now the new elite maps. Their crowd control skills ie root and ice is so useful and they do decent damage now given the lifethief bug has been fixed. I also have been seeing sorcerers out DPS-ing rogues which I must admit was quite a surprise but headed towards the right direction. I think most pro sorcerers would agree.


    This is my experience from PVE and not PVP. I personally play warrior. Seems fun till now.. no complains..

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    Quote Originally Posted by Energizeric View Post
    Best quote of the day!!

    So let me see if I understand this correctly..... People who prefer to die more often and be less successful in the game should play rogue or mage because they want more of a challenge, but people who just want to win all of the time and do the best should be a warrior because it's easy?

    Sorry, but are you serious or just trolling!?!!??!
    +1 =)

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