and i doubt i woulda paid what i did for the rogue mythic helm had i known that INT would be buffed for rogues instead or str
and i doubt i woulda paid what i did for the rogue mythic helm had i known that INT would be buffed for rogues instead or str
A dex build simply doesn't work. 10 dodge to a full dex build leaves you with about 1k health which equals to one hit ko in elite maps. A dex build will leave you with very minimal >100 dmg, low health for the tradeoff of +10 dex.
The main point of a tank is to stay alive. With 3k+ health, we can at least take a couple of hits allowing us to pot instead of playing russian roulette with 3 in the chamber.
Since you guys work for or are the devs at STS, you can test a full dex build with all the best dodge gear and dodge pet. You'll have about 50 to maybe 60% dodge and when tanking in a elite map with say 7 monsters attacking you. That's pretty much like 7 hits a second. You'll dodge about 3-4 hits, the remaining hits that do get through will KO you due to the measly 1k'ish health.
Just did a test respec on full dex and it only gave me about 750 base health.
3k+ health with 40% dodge > than 750 health with 50% dodge any day
Last edited by earhole; 03-13-2013 at 04:09 PM.
please put the old vengeful blood back i dont like the new one it takes too long to regenerate pleasee i hope you hear this
I don't like the game anymore, you killed the warrior
Im warrior lvl 26, theres 2 things i want to say
1. For me theres no PVP anymore, warrior is to easy now
2. I can accept the update. Is totally different now for warrior, is like removing critical on rogue or removing fireball/ice from mage. I hope the other class can see from our point of view. After 26 level and suddenly change the most important skill in warrior isnt easy for us. I dont know the dev team will make a new update or not regarding skill on warrior.
WTH.... Make a rogue.???? THE WHOLE POINT OF MAKING A WARRIOR IS TO BE A TANKER TO ABSORB DAMAGE THEN U TELL HIM TO MAKE A ROGUE PLEASE THINK BEFORE YOU COMMENT ON SOMETHING.... warriors and rogues are two distinct classes whats the point of putting a warrior as a choice class if theyre not important please use ur head.... Some people are just so naieve and selfish if u were a warrior and you put so much work on your character and an crappy update ruined ur stats how would u feel....
You would not want to play this game ever....
Empathize for the warriors
Im a rogue. But i feel the warrior's grief and anger
Please fix this soon i beg you coz a lot of peopld will stop playing coz tankers are really important they should do something ASAP
[COLOaddtional A07A"]
Okay so nice idea for the additional stats but let me add something to that if you want differences from classes have additional secondary stats for strength intelligence. And dexterity for all classes
Let me site examples
__________________________________________________ _____________________________
Rogues has two types.
Why just concetrate on the bow type for intelligence addition stats
Bow type additional stats for int
Blade type additiona . Stats for str
_____________________________________________
Mages has two types as well
Wand type addtional stats for strength
Gun type addtional stats for dex
____________________________________
Warriors
Axe dex addtional stats
Sword int addtional stats for buffs for more mana
________________________________________________
See there are lots of room for improvement
Please listen to the games coz we are they ones who pay for the game
Those who agree on me for these addtional stats please comment on my post so that the development team will do something about it
Thanks again
^_^
[/COLOR]
Last edited by Phoebehottie; 03-13-2013 at 06:00 PM.
Wow, just got this from the rogue forum. The secondary 'int' stats on the rogue is AMAZING. Just respec my level 15 rogue to pure int. Has more way more health and mana on the build versus a pure dex build. Loses a bit dps, dodge and crit, but nothing significant. This might be the best solo rogue build as suggested...lol
I play both a 26 rogue and a 26 warrior. Rogue is technically my main, however, I am equally comfortable on both characters. Most people that know me, know that I spend quite a bit of time testing with different and sometimes unusual gear and spec configurations in order to get the best performance out of my equipment and characters. This update was no different.
My rogue spent several hours in a 1vs1 pvp lobby last night with various warriors - all of very high calibre. At first there was quite a bit of trouble: they couldn't get enough damage, were always out of mana etc. But as the evening progressed, they developed their builds to a good level of comfort. At this point the duels became almost perfectly balanced, and only a matter of skill, timing and/or luck that determined the winner of the duels. It came to the players themselves to determine the outcome, not the game mechanics. This, I believe, is the ultimate goal STS is striving for with class balance.
Today I took my warrior and respeced to a similar build to what one of my friends came up with last night. With minor gear configurations I ended up with over 1000 mana, without sacrificing damage or health. 4 runs of Elite rooks nest, 3 Jarls, and 2 Seas later, I was seeing consistent damage output that was much higher than what i had anticipated, given all the hullabaloo, and I had not yet run out of mana, or seen any problems with vengeful blood. "Go to PVP and fight some duels" my friends challenged. So I did.
In 2 hours of pvp duels, I never once went below 50% mana. I rarely dropped below 50% health unless I screwed up, and did not find that my character felt weak or lacking in the least. In fact, he felt just as strong as my rogue, just in a different sense. I found the same in the full rounds of CTF I played. I know I'll probably piss people off by posting this, but I just felt that it needed to be said that all is not necessarily terrible, and it is actually very much workable if you just open your mind a bit.
Last edited by Serancha; 03-13-2013 at 06:17 PM.
Praytell Serancha what exactly is this mystical build and loadout you speak of? Because I am willing to not only try it, but also shut my mouth if it actually works even remotely well.
sts update .. my fr leave punk update and sts money dog ...bye
The idea is not to get hit its to survive and how can we without mana
warriors should adapt.u use ripmaw or flapjack anf i dnt have any trouble loosing mana. Warriors main problem is the windmill's damage. it ranges from 120 -250. 300 on crit. lower than the last cap.This damage doesnt change regardless of your base damage and dps. This is the main reason why warrior vs warrior in ctf doesnt end.
Just a quick comment about lifegiver with empower. It wasn't very useful to a sorcerer in a team of warriors, because their horn of renew does a better job of healing, and they rarely needed the mana. I could do without it, since it gives about a sixth of my mana, and one mana pot has almost double that. Rogues, however, almost need it to get by without too many pots.
Now i guess this will be more true of warriors too, and that's okay with me. Don't get me wrong, I do understand the reaction of many of you here. But it is nice to be of more use, as a team player. The only problem i did see, is having to get closer to the action more often to use heal (without the range extension), which can be tricky in elite.
I smell sarcasm, but I'll ignore it. There's nothing mystical involved - just the logical passives given the update, and gear that gives you mana without detracting hp or damage - there are many possible combos if you are willing to spend the time and look for them. As far as skills go - I have always preferred CS to windmill, and added mana return to smash. Horn of renew and maxed vengeful blood still make a nice combo - it is just a matter of timing for one on one. As many others in this thread have said - use pets that give mana regeneration like the other classes do.
As I said before, I love trying and experimenting with various configurations and setups, as do some other players I know. It's a fantastic part of this game, where you have to work to balance everything - every gain has a cost somewhere else, so finding that sweet matchup of gear and stats which has it all, is a pastime that can keep one occupied for ages.
the new mana rules is a failer for this game and its another step to quit this game.... back to dark legend but the developers are killing both now!!!
Bookmarks