Hmmm... I've spent the past 15 minutes looking at the two new pets and making a comparison. This comparison I think is more interesting and possible since both Slag and Glacian are to be rogue favorites (just like so many things in this expansion, yes yes rogue stuff i know). So in this comparison I'll look at benefits to rogues only, knowing that while glacian could be used for warriors and slag for mages, they are far from ideal for them.
Looking at happiness bonus:
-base stats
Glacian: 15 str, 15 dex, 75 mana
Slag: 30 dex, 10 int
Even though Glacian is the arcane pet it is worse than Slag with base numbers. Choosing Slag over Glacian will give you a net result of :
-75 hp
+25 mana
+~15 dps
-mana regen
Glacian does give you a nice mana regen of +8, however do not forget that the +10 int from Slag will not only land you more mana, but it'll count towards your mana regen as well. Sadly I do not know the relation between mana regen and int.
-% stat boosts
Glacian: 10% crit
Slag: 12% dmg, 10% movement speed
Some of you might think that 10% crit should favor Glacian, but you're wrong. If you are going for a crit build rogue, there are far better choices than Glacian for you. 12% dmg ad 10% movement speed is such an overkill on Slag, that it makes it the clear favorite in this comparison. 12% dmg is huge, especially if you look to combine it with the base dmg boost from 30 dex and 10 int on a rogue. Can't point out enough how huge this is.
Arcane Abilities
Glacian: 12 str, 12 dex, 15 int, +10% armor and small mana
Slag: Ignite and Panic (=DoT burning dmg and 2-3 second long stun with 100% stun rate)
Yes, Glacian's stats do look promising, but let's look at some less impressive pets:
Koko/Deary: 15 str, 15 dex, 15 int to all allies. Sounds familiar? Yes, the 10% armor boost is nice for a group, but as most rogues will have smoke for pve with larger armor boost and as ctf does not reward teamplay at the moment, this boost is a bit lost. If there was an incentive to boost other players in pvp, maybe this would sound nice, but in all reality, it's not that good.
Now look at Slag. Ignite is the strongest DoT dmg effect, and while I don't know the duration, it'll likely result in 150-200 dmg (estimate) dealt to all nearby opponents. Panic is a really strong stun, with 100% stun rate on Slag, resulting in 2-3 second long stun of ALL opponents in a quite extensive area. Even in pve, this would be favored for rogues, but in pvp this is a must. Since the stun immunity, most rogues have given up stunning ability and went with more dmg output based skills/pets.
This pet will allow rogues to combine stun and dmg, turning it into a brutal combination, while adding DoT on top of it. So once again, Slag's ability is favored to Glacian's.
Note:Glacian will be more useful in pve (not working in pvp) with it's rooting normal attack in a future expansion, yet at the moment, this cannot really be considered, so I opted out comparing normal attacks.
Conclusion
And thus to conclude. While Glacian does provide improved mana regen and great team boosting arcane ability (usefulness questionable), in all other areas, especially if you are not looking at teamplay, but your own benefit Slag dominates this comparison!!! So I honestly don't understand why is Slag the mythic and Glacian the arcane pet?? Slag is such a huge favorite in almost every aspect, especially looking at pvp, that I don't really see why is Glacian that much more special. If I'm honest, Slag would be a much better and much more wanted pet, while a small nerf would make Glacian an ideal mythic one.
Feel like y'all confused some stats
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