I agree on point 2.I saw low level people carrying arcane weapons or mythic items.People who spend on crates should have a better chance of getting good stuff
I agree on point 2.I saw low level people carrying arcane weapons or mythic items.People who spend on crates should have a better chance of getting good stuff
Lv 31 Warrior Chaokaban
About "luck", what if, a 1000 platinum buyer and a non-sleeping AL player opened 500 crates and got mythic/arcane item? What can you say about that? To me luck, is just luck. No basis, purely luck. Fair.
This game is 'quite' fair to players who purchases platinum and those who aren't, simply because, that even if you have all the money in the world, there's no assurance that you'll get all the items you need. Unless you purchase platinum for golds and just buy everything on CS, which, helps those vendors (platinum buyer or not) to profit. Therefore, this game isn't turning to 99% platinum based game but rather, a game that will teach you how to play around from looting, farming, and do market thing, instead of relying on plats.
As a non-platinum buyer (almost! or should I say spent only a few due to carelessness or temptation), I have a very decent equipment that will keep me going on to this game and luck is just a part of it. A "big" part though.
welll said my friend, everyone will agree
but then again
This is all business, as much as many people agree with you, many people wont stop buying plats as much as they ever did.
and dev is clearly taking advantage of that.
It would still fall down to you and others, this is more a personal problem than an actual
"game problem" thats why dev's arent really saying anything. because you have a control over what you spend
and control over if you wanna play or not.. and yes the addiction on this game is definitely abused.. but its never personal, its business.
thats just how the world works.
Devs would listen/ not ignore bug.. because theyre main job is.. fix the game, fix the bugs, make it as playable as it can
as long as people are playing it and continuously growing.. like what apollo said nothing will be done about plat purchase
because in the end? youre the one to blame not the devs. You know what you were getting into, you know the risks.
Now i understand its part of the devs job to make their players happy.. well reality is.. even if players arent happy.. majority arent gonna stop.. because dev plays too.. and releases things that make players keep coming back
Why dont you just play like everyone else? dont farm as much.. get good drops.. dont open crates as much just from time to time?
what happens is.. players like you open crates after another after another.. and you guys give up
the moment you give up, the moment someone get lucky.. LOL
arcanes / mythics shows up based on how many people have farmed the map or the amount crates have been opened...idk some kind of percentage thing- devs explained it before
and whats happening is.. youre leaving it to the people who rarely farm and open crates the luck ..
like steal kills in pvp LOL.. you do most the damage.. ur health almost down.. someone comes with the last shot.. BOOM
steal kill!
and oh, regarding the age 13-16 years old.. hey they dont have credit cards or what not..
so the chances are most of them ask their parents to buy for them or maybe older cousins
- when you really think about it.. its mostly people who are 18+ buy plats and contribute to this gambling
and if 13-16 do .. then no offence.. someones doing a bad parental job or being sneaky.. again
This is Personal reasons / problems
Last edited by inkredible; 04-25-2013 at 09:15 AM.
Don't waste my time, don't waste yours
Well said Ink. In my honest opinion, AL was far better without these arcane/mythic/crates. MUCH better it was.
I just want to point something out to people suggesting there is a way to make chests less appealing to STS by not buying / organizing others to not buy them. Chests are a brilliantly evil object that contain unique items, so if enough players ~stop~ opening them, the items inside them will shoot up in value driving even MORE players to OPEN them.
And to Mystic, your confusion about the 'luck system' and probably the reason you are buying the chests, as well as a lot of people, is because you ONLY see the wins and not the losses.
Let me refine your Point Number 2:
A random person player joins the game, opens 2 Crates and receives an Arcane item.
A random person player opens 5 Crates and receives two arcane items.
500 random players open 100 crates each and receive ZERO good items
20,000 random players open 5 crates each and receive ZERO good items.
A good player opens 500 crates and receives ZERO good items.
The Hundred Acre Legends:
HunnySniper - HunnyStorm
Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?
Im not arguein, u said in ur post ur stating ur opinion an others can to. So i am. Ive just seen you and many other complain about GAMBLE packs. Thats y they gam le packs.Originally Posted by Mysticaleagle:1067400
About the accidental purchases, i just did my first one the day of the release of Nordr, an i was lookin at the 15 plat pack on my 26 an i accidentally bought it while tryin to view it, an it hasnt been reviewed yet, so ye its annoyin me.
Why title changed? Another thing that proves point Number 3.
I agree myst my seven day vacation came from a post similiar
[SIGPIC][/SIGPIC]
I don't understand why people spend so much money on crates when you could just do "Plat-gold" And purchase?
Is there any specific reason?
The Hundred Acre Legends:
HunnySniper - HunnyStorm
Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?
...
Honestly, I sympathize and agree with you Mystical...
Not to sound like a grumpy old-man, but I remember when PL was just getting off the ground, and we had to "buy" the new maps. Those were good times, but inevitably, in order to promote a more stable revenue stream, STS had to open up the maps and find alternative sources of income. This introduced many new "Plat Only" items, which probably wasn't as successful as STS hoped they would be. Through the Sewers cap, we grinded hard to cap and acquired CoPs....life was still good. Then, STS introduced Elixirs to placate the majority who were complaining that capping and getting CoPs were too hard, that Nuri's was too challenging, etc., etc. Elixirs, from a game play perspective started the ruination of PL, but from a revenue perspective was a home-run. This was the steady revenue stream STS wanted/needed! Unfortunately, this created tremendous imbalance in the economy and in general game-play. Then to placate the elite farmers they introduced the turnstile dungeons, which added to revenues, but ultimately forced out many of the old-timers who appreciated the requirement of having well coordinated teams to be successful in-game instead of those who simply bought a combo elixir and brute-forced their way through challenging maps.
It appears AL is following the same path, with some key differences. Crates are similar to the turnstile dungeons, but are an instant gratification version of the original plat-only dungeon concept. The introduction of Arcane & Mythic loot/eggs and associated Achievements has really stimulated the STS revenue stream, but ultimately, like with many other MMO's, leads to player turnover. With such a heavy reliance on Platinum sinks, STS is very dependent on new players, power levelers and other high revenue player types.
STS has tried to do some give-backs in the form of Founders, VIP Crates and daily elixirs, but the latter two really are more of a tease intended to promote elixir and crate purchases.
I have and will continue to support STS games, but the concept of essentially forcing re-roll elixirs for successful farming, and these gambling crates for OP pets and loot rubs me the wrong way. Eventually, as was the case with PL, I will get to the point where I log in occasionally to meet up with some friends and perhaps run a map or two, but it will no longer be a focus for what little gaming time I have available.
There certainly has to be a way to balance a dependable revenue stream for STS with quality gameplay for the casual fan - but I just don't know what it is...
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Hi Mysticaleagle,
Thank you for taking the time to write out your thoughts and feelings. We appreciate hearing your perspective and being able to better understand how you feel. Allow me to reply to your different points:
Point Number 1: Platinum purchases, platinum refunds and platinum wastes.
"Gamble" Packs: If I understand you correctly, I see that you have some concern with the element of chance in what you obtain when you open a Pack from the Store or a Locked Grand Crate of the Watch. Spacetime Studios is certainly not the innovator in this area, as many other free-to-play games employ similar premium options. We certainly don't have to have such systems in our games - however, their is an element of gamification to this process that adds to the game. Each such option clearly states what you can obtain from them. Locked Grand Crates of the Watch, for example, guarantee a Legendary item and 2 Epic items, with a very rare chance for Arcane items, when opening. As others have replied, if you don't like that element of chance, we encourage you to not engage in that activity. Gear of equivalent quality can be found through playing the game. Indeed, the Legendary weapons you seem to be looking for can also be found from Elite Gold War Chests and Elite Gold Pirate Chests II. Why not devote your energy to obtaining those through free game play?
Accidental purchases: Elixirs on the HUD are, by design, intended to be short duration that are very likely re-enable in the middle of combat. Adding an additional confirmation makes that very real use annoying. You would have to accidentally bump the Elixir icon and then go on to accidentally bump an elixir purchase button. It's pretty rare and as with any Platinum purchase, if you feel you made an accident we're always happy to discuss the issue with you. Mysticaleagle, if you recall, we have refunded several of your Platinum purchases in the past.
Point Number 2: Luck system.
I can understand and appreciate your perspective. There is no "streak-breaker" system employed in Arcane Legends. I'm sorry that you feel that the guaranteed Legendary items you receive from Crates don't have value and that you're jealous of someone else who "is struck by lightning" and gets lucky with an Arcane item after relatively few opens. That's just how the ball rolls sometimes, ya know? As I mention above, while we sincerely appreciate your patronage, if you don't like the odds or systems involved, we encourage you to play the game and try to obtain the items you seek through free play available to everyone.
Point Number 3: Considerations, communications and ignorance.
I'm sorry that you feel suggestions, feedback or bug reports are being ignored or rejected in hurtful ways. Honestly, I am sorry that you feel that way. I would like to put forward my perspective that, to take your thread about experience gained in the Hauntlet and XP elixirs as an example, you started off with exaggerations, grandstanding and hurtful comments toward us as I outlined in this post: http://www.spacetimestudios.com/show...19#post1066319 We feel that we researched your issues and responded to your concerns. In the future, we would appreciate it if you would start the conversation off with similar thoughtful and polite correspondence. Thank you.
Regarding your feeling that we ignore you, or anyone else with a concern, I'm not sure what else we could do to help address that issue. We have responded to you and others to the best of our abilities. On more general terms, we strive to be as responsive to our customers as we can. Take the launch of the Battle of Nordr for example. We patched immediately on Friday to address immediate player concerns and again on Monday to address issues that came up over the weekend. We know we won't always get it right, but we certainly feel that we try as hard as we can.
Point Number 4: Arcane Legends.
You say that
We can appreciate your feelings on that subject. We are always working to find new and interesting Premium Options to give those who like and enjoy our games reason to open their wallet and support our aim to continue making and supporting great games. If we didn't, we wouldn't have any income and there wouldn't be Arcane Legends or any other Spacetime Games.
We strive to keep those Premium Options as just that - optional. I argue strongly that, if you have the time and inclination, you can play Arcane Legends to the level cap and obtain the best items available without spending anything. We know this to be true because many, many of our players do just that.
We have changed the leaderboards to reward equally all of the top 25 players in each category. Many of these players have never purchased Platinum. We still appreciate them for taking the time to play our games because they, in part, just as you too Mysticaleagle, are what truly make Arcane Legends come alive. It is all the players in the game and the friends and connections we make as we play that make an online multiplayer game like Arcane Legends special in many ways that a single player game can never do.
Hopefully I have helped to address your concerns. If you have further questions I encourage you, or anyone, to write me a private message or to reply here.
Respectfully yours,
Samhayne
Director of Community
Spacetime Studios
Last edited by Samhayne; 04-25-2013 at 11:12 AM. Reason: typo fix
The title was changed from something like "STS, AL and Community" to be more representative of the actual contents of the post. We alter thread titles all the time to help someone reading the forums actually know what a thread is about before they open it. This is the purpose of a thread title.
For example, the thread title, "WTF, Seriously??" doesn't say anything about what that thread is about. All you might pick up from such a title is that the poster is worked up about something. We would change such a title to actually represent the contents of the thread.
Our apologies if you dislike this practice, but we sincerely believe that by keeping thread titles indicative of their thread's contents, we make the forums a nicer place to visit.
Right, don't have anything else to say now. Except that consideration part. 6000 platinum wasted, and nothing. Maybe implement something so we don't feel completely broke? Anyways, I get your point and perspective.
I just feel like there's something behind all these crates and luck things.
Less platinum buyer = Gets arcane since he won't buy more.
Big platinum spenders = Gets nothing so he continues to buy platinums.
Thanks to you, for taking the time to answer and read.
EDIT: Feeling pretty bad after my death on Mysticaleagle caused by a BUG that you fixed AFTER my death. Consideration would have been to reset my death since it is not my fault.
That's a big part. But the 6000 platinum wasted when I see these peeps using 15 platinum for a arcane, stays inside me and makes me wanna leave.
Anyways, please answer my PM if you can...
Last edited by Mysticaleagle; 04-25-2013 at 11:39 AM.
I'm sorry that you feel that your Platinum purchases have been wasted. I would hope that you've gained something out of them, but maybe I'll just let it go and thank you for taking the time to give us your input.
There is no streak system behind it, or anything else - it's simply a random number generator that rolls on a loot list.
Warm regards,
Samhayne
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