Nice update for AL,how about DL guys? Im sure its not that hard to make atleast new item drops
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Nice update for AL,how about DL guys? Im sure its not that hard to make atleast new item drops
Sent from my GT-P7500 using Tapatalk 2
Prepare yarr selves to beee doomed by the faaaarrrttt gun!
Players can use axe throw or push procs to get them out of spawn. Kinda makes the whole invulnerability pointless.
Wat does it mean double odds?
Hmm.. that's out of point I think..
People farm kills. You know it. Staying in there with shield, pull other team with AT and kill. Seems just not right as spawn kill.
And when someone is flagging, they get out and kill the rest of the members because the team is unbalanced.
I saw whole team exploit the shield in there yesterday. Mage stun and warrior pull. Don't even need whole team. When one leaves for flag or move to other spawn, they come out and kill the rest. And keep other team unbalance for kill farm. Worse when I have a noob warrior in my team.
It was a nice idea but seems need to be improved.
Aegis
Seems like you guys changed some mechanics in elite Mt. Spyre as well. Didn't see any mention in the patch notes.
Seems that the wolf's leash was shortened a bit.
AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
I was in a game yesterday and warriors were doing something that they called "fishing". They would sit by the edge of the other team's spawn room and use their axe throw to grab you and pull you out, then the other warrior would do the same thing and pull you out even further and then you were too far out and would lose your invulnerability and they would kill you.
The invulnerability should not only apply to taking damage, but also to being pulled or pushed using various skills.
If there are no warriors to pull you, couldn't you sit just inside the spawn zone and enjoy hitting your opponents as they walked by while they couldn't touch you?
Or pull people in, as the above posts talked about. It's hard to get to the flag without walking by a spawn zone..
Jed - Sorcerer, Crp - Sorcerer, Qad - Sorcerer, Puj - Warrior, Onf - Rogue
Remember that thing about AL platinum only being used for elixirs and vanity? Yeah.
Sam hayne,
What exactly (in percent) are the odds in getting mythic and arcane items?
I just thought of this: Someone dies. They revive. Someone is near the spawn zone, and a person near is pulled in or stunned, and the invulnerable person inside the spawn zone has the freedom to kill that person who walked by the spawn zone.
Once someone attacks someone else, their shield should go away. Otherwise some people are being cheap, standing where they have their shield and only attacking when people walk into their spawn zone.
Jed - Sorcerer, Crp - Sorcerer, Qad - Sorcerer, Puj - Warrior, Onf - Rogue
Remember that thing about AL platinum only being used for elixirs and vanity? Yeah.
So if someone goes running to their spawn room, i should just let them go? I dunno, seems like a lot of room for abuse. Rogue stay in spawn room invulnerable. Two, or three, warriors stay out and pull people into range.
I say, you got the bible, you can't attack.
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AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
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