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Thread: Just a Suggestion - Add reflect to sorcerer shields ^_^

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    Senior Member Linkincena's Avatar
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    Default Just a Suggestion - Add reflect to sorcerer shields ^_^

    What do u say guys?

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    Lol, what a troll topic.

    But I'll respond anyways:

    Keep cooldown the way it is, shorten shield duration to 4 seconds. Shield reflects only 33% damage. And quadruple the mana cost of the skill.

    Even with those nerfs to what I think youre suggesting(100% reflect), it would still be mad OP
    Last edited by Natrich; 05-09-2013 at 02:51 AM.

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    Senior Member afrobug's Avatar
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    Lmao current shield seems already OP for mages with mythic gears what more if it reflects damage....way OP.

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    Senior Member afrobug's Avatar
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    On second thought I would agree if this skill only works for pve and not pvp..would be helpful in elite farming :-)

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    Senior Member xcainnblecterx's Avatar
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    To op nurf please
    the day the world died I didn't even say goodbye
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    Quote Originally Posted by xcainnblecterx View Post
    To op nurf please
    Are u suggesting to nerf mages' shield? If it was anything less then it is there would be no chance at all against war. 1 shot by rouges. We r already the weakest so we would be the first killed in a group (especially because rogues just hide and think we should tank when theres no wars around). It gives us a fighting chance, and if used properly makes us quite deadly. Its definitely the mage's best friend, but its far from op.

    Now on the topic of reflect, this would be awesome lol. But yes, this would be op in pvp. The only way i could see this happen, would be if they add another optional upgrade to skills. And it would only be like a chance (or on crit) to reflect a certain amount of dmg. I highly doubt this would even happen tho. Either way, i would still die just to see a rogue 1 shoot itself haha.
    Last edited by Erdnase; 05-10-2013 at 10:02 AM.
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    Senior Member Linkincena's Avatar
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    Yeah ... one upgrade under shield can be modified .... since the skill is already in use by nordr bosses (Alpha wolf, and i suspect the other bosses store the damage and release in red area after absorbing damage from us , similar to delayed reflect ,i.e. how they do 5000+ dmg i suppose) in game ...
    Since sorcerer is damage and magic class.... This magic should be given to us sorcerers ^_^....

    What do u say?

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    Ahm another thread made by you here same description http://www.spacetimestudios.com/show...cane-shields-_
    Should stick in one thread if they're same topic

    On Topic: Like i said . Good in PVE bad in PVP . this is good to be added for PVE only

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    Senior Member Linkincena's Avatar
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    Oh yes.. started same topic there too ..didn't knew which would be the right place to post lol...
    Agree Skydagger ..good in PVE... can be done as STS has deactivated ice freeze in pvp and its active in PVE.. ^_^

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    Senior Member Linkincena's Avatar
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    I still suggest there should be a 2 second 100% reflect either in shield of sorcerer or in curse..
    2 sec invulnerability is not much for any advantage now to sorcerer. . Cos damages have gone way high in all classes and new bosses for 1 hitting sorcerers.
    Cannot sustain to fight with 2 sec invulnerability any more. ..
    Is it a good suggestion ?...

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    Quote Originally Posted by Linkincena View Post
    I still suggest there should be a 2 second 100% reflect either in shield of sorcerer or in curse..
    2 sec invulnerability is not much for any advantage now to sorcerer. . Cos damages have gone way high in all classes and new bosses for 1 hitting sorcerers.
    Cannot sustain to fight with 2 sec invulnerability any more. ..
    Is it a good suggestion ?...
    Shield up!! Beng too beefy "Ill gonna shoot you with Aim + Nox until that shield worn off" few seconds later "O.O i aim and nox my self + that lightning with crit potentially increase dmg" = died immediately.. To be honest thats my opinion :/ same thing good in pve bad in pvp ^_^

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    Senior Member Linkincena's Avatar
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    That shield stops 45% dmg only... and can absorb approximately 1700 damage points. .. average health of sorcerer is 1900 to 2300...
    Rogue aimed shot > 2500 to 2800 damage or even insane 3500 + for mythics
    so 55% dmg which is not absorbed = 1300 to 1700 ...90%+ health gone....+ shield too gone (if not then 2nd normal hit takes away)
    Hence 2 sec reflect should be implemented. .. making the opponents think 1000 times before hitting us mages....

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    Quote Originally Posted by Linkincena:1138343
    That shield stops 45% dmg only... and can absorb approximately 1700 damage points. .. average health of sorcerer is 1900 to 2300...
    Rogue aimed shot > 2500 to 2800 damage or even insane 3500 + for mythics
    so 55% dmg which is not absorbed = 1300 to 1700 ...90%+ health gone....+ shield too gone (if not then 2nd normal hit takes away)
    Hence 2 sec reflect should be implemented. .. making the opponents think 1000 times before hitting us mages....
    Omg complicated can't even understand .

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    Senior Member Linkincena's Avatar
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    Quote Originally Posted by kebazaba View Post
    Omg complicated can't even understand .
    Its simple...
    U die lols. ..
    Last edited by Linkincena; 06-16-2013 at 10:07 PM.

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    No way, Adding Reflection is too OP. Geez, Normal Shields are tough, and then you will add reflection? No way.



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    This idea is totally not necessary and would be too OP. The way sorcerer shield is, half the time I can have the shield up and half the time it's down (waiting for cooldown). I think that's pretty fair. Without shield sorcerers are dead very quick -- a rogue can kills me with one hit, and a warrior with 2-3 hits. With shield we have an advantage. So half the time we are at a big disadvantage, and half the time we have an advantage. If you are fighting a sorcerer and want to use this to your advantage, instead of diving right into them when their shield is up, try staying away until the shield runs out.

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    If reflect is too o.p. Here is an idea i got from a game...

    Since mages are full int they have crazy amounts of mana. Warriors have crazy amount of health because they are full str. So, how about make the shield redirect the damage to the casters mana?. So if someone does 300 damage to the shield the caster of the shield would lose 300 mana instead of 300 hp. I dont know how effective this will be in Arcane Legends, but i just wanted to share ideas.

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    Senior Member Ebezaanec's Avatar
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    Quote Originally Posted by vholt View Post
    If reflect is too o.p. Here is an idea i got from a game...

    Since mages are full int they have crazy amounts of mana. Warriors have crazy amount of health because they are full str. So, how about make the shield redirect the damage to the casters mana?. So if someone does 300 damage to the shield the caster of the shield would lose 300 mana instead of 300 hp. I dont know how effective this will be in Arcane Legends, but i just wanted to share ideas.
    In a way, that is just creating the middle man. The sorcerer got rid of the enemy's mana and now they have to still focus on actually fighting. Plus i guess if this was implemented, we would see lots of mana regen pets

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    Forum Adept Tryndamare's Avatar
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    If u guys thinking to add reflective shield, then we warrior should also get the increase in Duration of our heal shield by 1 or 2 secs
    <font size=4><font color=#0000FF><i><b>Tryndamare</b></i></font></font>

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    The reflection make sorc even more better damage and also reflect our attack in PvP?so we can't do anything = we want to run?

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