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Thread: Campaign Reputation

  1. #1
    Senior Member MoarPewPew's Avatar
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    Default Campaign Reputation

    Well I was thinking that since most mmorpg have a type of reputation system this should also be implemented in Pocket Legends.

    The idea is that insted of the usual rep system, there should be one for each town.

    You get rep for killing enemys each campaign.

    Also you need completions of a level to gain the rep. You must do a full clear to count it to be complete. Rank one, 20 , rank two 40, rank three 60, rank four 70.
    (great idea arterra)
    Example...

    There are 4 levels of reputation in each town.

    The first one starts in forest haven campaign.

    You start at rank zero.

    To reach rank 1 you need 250 kills in that campaign

    Rank two you need 450

    Rank 3 600

    Rank 4 850

    Reputation is only gained for the kills you get in that campaign.

    Rank 1 rewards consist of potions bought in that town is 5g less each

    Rank 2 could be a potions heal for 5% more

    Rank 3 could be movement speed increased by 5%

    Rank 4 damage increased by 5%

    Ao3 has the same rank benefits but you will need a MUCH higher total kills in that Zone to get each benefit.

    The harder the levels the more kills it goes up by.

    Also these effects only work if you received the rep in that campaign.

    This also could increase reply value of each campaign.


    (note you do not need the last hit to get the rep.)
    Last edited by MoarPewPew; 11-03-2010 at 06:24 PM. Reason: Added arterra's idea
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    Banned TwinkTastical's Avatar
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    Default

    Seems.. like it wont stop the rush.

  3. #3
    Guardian of Alterra FluffNStuff's Avatar
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    Default

    So this is different then the exp you need? There is nothing in this that encourages players to combine farming exp and farming items. The fastest and easiest way to do AO3 is to kill the mobs but not the bosses when farming exp, then just kill the bosses and not the mobs when you hit level 50. So if they were required to have more kills, they would just farm the kill.

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  4. #4
    Senior Member MoarPewPew's Avatar
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    Default

    Umm, how did the rush come in to this? Was it because I put ao3 in
    The example?

    The entire point is to get more replay value of of the campaigns.
    It would give a reason to replay the forest campaign so I can get potion discounts. It's just nice perks.

    This has nothing to do with the rush.
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  5. #5
    Luminary Poster Arterra's Avatar
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    Default

    maybe instead of kills, make it clears. stops some abusing.
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    Banned TwinkTastical's Avatar
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    Default

    i figured you were trying to stop rush by suggesting kills.

  7. #7
    Senior Member MoarPewPew's Avatar
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    Default

    Quote Originally Posted by Arterra View Post
    maybe instead of kills, make it clears. stops some abusing.
    Great idea! I'll add that instead, maybe you need a combo of the both.. Btw I need to sleep.
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  8. #8
    Luminary Poster Arterra's Avatar
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    Default

    combination of both good idea, stops peeps who join in at the very end getting it all lol, like in tha Halloween place. i saw like 2 lv30's get to about 3/4 of the way b4 any lv40+ joined...
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  9. #9
    Senior Member MoarPewPew's Avatar
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    Default

    Added arterra's idea.

    Taking more suggestions.
    (Yes I killed a dev)
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