Dev if u say that u will remove elite and there is no elite at ydra and brackenridge.so how can we get malison?if i wrong correct me.
Dev if u say that u will remove elite and there is no elite at ydra and brackenridge.so how can we get malison?if i wrong correct me.
I assume that it might drop from the elite boss or monster in the normal map when you lucky enough to encounter them.
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Go ahead i like the idea very much
Pl Akaee 76, Bearbg 76, Whosdaddy 76
Sl Akaee 46, Bearbg 46, Whosdaddy 46
Dl Akaee 36, Gruppy 36
Al Akaee 36, Gruppy 34, Whosdaddy 36
How about the LB for those maps then? Will you start a timer like in arena for the elite boss only (since he gets aggro)? So we could have the LB for each boss?
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Agree +1x100^100 for this.next update maybe?
I vote yes for this idea
Remove the elite maps and stop making them in future expansions.
Last edited by Krowbird; 06-27-2013 at 06:17 AM.
totally i like the idea.. AL might win again for best mobile mmo again if this happen.
the idea of making the elite boss appear on maps is good, every time he appear on the map a prompt of message will appear on screen and he will be on random area on the map so people whos interested on killing it will find and explore the map.
i hope this happen.. this would be the new era of arcane legends and i think.. i think the economy will be more balance.
Swede, great idea. How will you treat the loot though? Like would specific egg drops that are tied to only Elite Bosses be dropped from them only when they spawn?
Very true mate... I know I do not have the answer. I know in the mmos that I have played since the 90's always had this issue and it was never solved. The beginning "lands" were always vacant. Just to add as I initial stated. The idea that brought me to this game was the mobile aspect. Like Swede stated in a following post 5-10 mins to accomplish something. That was my idea of a mobile app game. If they decide their business model to change from that.. that is fine.. I am not sure that is was attracted most people though.. my opinion only.
I know a lot worry about falling prices of gear. I think it is a good thing. Cept mythic and arcane should be tough. The rest I believe should be available reasonably. Right now the market is shot like most online games. A new player has virtually no chance of getting good gear without buying plat or spending hours upon hours of farming locked chests. I whoel heartedly believe gear should be accessible by all... Let the little skill/skill points involved determine the rest. Quite frankly white and blue are virtual junk. Even more increase the blue stats to be almost on par with pinks. Diversity is good.
Last edited by Syylent; 06-27-2013 at 10:04 AM.
I LOVE these ideas!
As I have said in other posts, if the dozen or so Friends that I farm elite maps with are not on, I often do it solo in some of the lower level elites (up through Rooks Nest). Soloing elite Jarl in 2.5 minutes is one thing, but soling Elite Bael in 20 minutes is not really much fun at all. Not only is soling elite maps a waste of time (I rarely get good drops), but it is also a waste of pots, so in the end, it's not an enjoyable activity.
Adding the random chance of an Elite Boss or Rare Spawn with guaranteed pinks is a terrific idea - kind of like the Croc from PL that always drop Hooch Hats. Perhaps, instead of guaranteed pinks, it should be 100% pink or vanity.
I also like the idea of a raid style dungeon, but I think that the end boss should be random and scaled more like an Elite++, so they are super hard to kill, maybe half as tough as Truell (the troll). This way, we can have much higher drop rates (25% chance of a pink) so there is a tangible reward and incentive to run this challenging map. It would be neat with boss specific drops, so an raid-style Elite Bael appears 5% of the time, but he give a 25% chance at Malison. Same would go for Kettle and other elite eggs.
Another good idea would be to do a raid style dungeon where "normal" bosses come in as minions - similar to Gold Mine. The boss is tough, and the "boss" minions are an annoyance/distraction. This way, you can increase your drop percentage, in that the minions have the possibility to drop crates or chests, but the Elite Boss drops the valuable items.
I have to say, I am excited about where STS is thinking about taking this game! These ideas are so much better than doing an Elite Skull Cove and having my tank disconnect just before we meet Bloodhammer.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
=get rid of crates?
I like the idea of no elite and a rare spawn. At first I thought it was a bad idea because it wouldn't really give endgamers much to do, but then I though about it more. Endgamers and others would actually have more to do and more of an incentive to run normal dungeons because every run is shorter than an elite run = you don't have to dedicate yourself to the computer/device for hours.
And I realized I liked the idea because I suck at elites anyway.
Jed - Sorcerer, Crp - Sorcerer, Qad - Sorcerer, Puj - Warrior, Onf - Rogue
Remember that thing about AL platinum only being used for elixirs and vanity? Yeah.
I'd suggest keeping Elite Maps for the most current content only. All other points sound good to me.
The Collective - Toa Aiga
The solution is to make the "elite" loot be more rare. For example, most of the elite loot comes from elite chests. So make elite chests drop from the same boss as regular chests, but make elite chests be much more rare. So maybe 10% of the time you get a chest it will be an elite chest, and the other 90% of the time it will be a regular chest.
Also, since an Elite Silver Warchest is the same color (green) as a regular Silver Warchest, re-roll elixirs will not cause more elite to drop, they will only upgrade your chest to the next best kind (copper to silver, or silver to gold). So the rarity of these elite items will be protected.
Last edited by Energizeric; 06-27-2013 at 03:05 PM.
Another point that I don't see being brought up is that of what will warriors built for tanking elite maps do? How will STS balance out warriors once elite maps are gone? There will be virtually no reason to gear up/spec pure defensive for normal maps. Even now, in elite maps, warriors are not necessary to clear the instance (many people run many elite Nordr maps with just mages/rogues). I don't have a lot of time to expand upon this but thought I'd throw the thought up here for others to elaborate and discuss.
Do it. If they get plat from new raid dungeons and the same gear drop in reg maps but are rarer that's fine. As it will officially be were casual players can make some gold without needing to spend 20-30mins on one map and plat players can use plat to do it quicker=win win. I'm really glad to hear you guys(Devs) are really lookin at ways to make the game more accessible to all players and bring life and joy back to al
the day the world died I didn't even say goodbye
Ign: Pocket Legends: WickedKlownz, Cainnblecter, Corpsefarm, Arcane Legends: cainnblecter, traumatized
As was mentioned, there will still be elite bosses which spawn on occasion in the regular maps, and there will be the raid style dungeons like the Arena which will of course still require a good tank. Plus some of the regular bosses are still pretty hard and are much easier with a tank.
In addition, you can kiss future timed events/fair LB competention goodbye. Without the presence of elite maps how can an end gamer hang with twikie times? You'll have to revamp the LB to be devided by lvls similar to the lvl guild lines of PvP (every 3 lvls or so).
Last edited by Zuzeq; 06-28-2013 at 08:27 AM.
The Collective - Toa Aiga
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