If the difficulty-increase implemented this weekend is a sign of how the game will progress from now on then consider arcane legends as a non-starter for new players. The whole mechanic has been changed, with solo farming slowed down to a crawl for casual players. Since the update on Friday this game is not fun anymore. I usually sink 6+ hours a day into it but this weekend I've hardly been on, due to the time/resources it now takes to complete even the lower level maps (and i know I'm not alone). Just remember... If you alienate the causal gamers and they quit, will the advanced/hardcore minority provide enough income to cover the losses? Think hard......