Thanks for starting this thread! Here are a few more additions if you'll have them. A couple are phrases that you mention while defining other terms, but are worthy of their own listing:
Build - How you distribute the stats points for your character, usually based on your play style and/or purpose (e.g. your build may vary based on whether your are primarily doing PvE or PvP, or whether you prefer playing solo or in groups).
Kiting - When you grab a mob's attention and keep walking away from it, pulling it along like a kite.
EXP / XP - Experience or Experience Points; how much you gain from a mob toward your next level.
Grinding - Killing mobs for reasons other than fulfilling a quest, usually to gain XP or farming.
NPC - Non-player Character; characters that are part of the game and not played by other people, such as monsters you kill, and people who give you quests or sell things.
Squishy - Refers to player classes who tend to take a high amount of damage while being attacked (but usually deal a fair amount of damage in return) such as mages.
Drops - Items dropped by mobs when killed.
Bookmarks