Enemies scale depending on the highest level party member both in tombs and in regular maps. The only difference is that mobs in the tombs can scale from beginning to end game difficulty, but mobs in a regular map only scale within a more narrow level range. Why is this important to you? If you are leveling you always want your enemies to have the highest threat level (red) just as long as they are not too hard and you do not die too easily and/or slow down the party too much. A higher threat level will get you more xp. Testing during this double xp weekend a run at jurn woods would give me about 200xp with a blue threat level, but about 300xp with an orange threat level. This is why power leveling with the help of a high level friend helps so much. The only caveat is that it does not work so well in the tombs as if you are lvl15 and your friends are lvl31, the enemies will be scaled to your lvl31 friends and you will die very easily. It is much better to run the regular maps where you can still get a red threat level but the enemies are scaled only a couple levels ahead of you, as, for example, enemies at windmore harbor cannot scale all the way to lvl31 when you are running with a lvl31 friend.
Here are a few screenies showing how enemies are scaled to the highest level party member at jurn woods, with the threat level changing appropriately:
Here I am the highest level party member at lvl24 with a yellow threat level...
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Here the highest level party member is lvl27 with an orange threat level...
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Here the highest level party member is lvl31 with a red threat level...
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