Originally Posted by
Apollo:1248957
Actually, just to revise...I know why the 10% damage decrease is such a huge issue.
First of all, damage increased by 20-50 points, but armor increased by 300 or so points. Now, according to Fluff's calculations, 1 damage = 1 armor at end game.
Therefore, even without the 10% decrease, we would be seeing less powerful hits. Therefore, the 10 percent damage only amplifies this decreasing damage effect. Thus, last cap the damage nerf might've been needed but this cap, it isn't really needed.
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