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  Click here to go to the first Dev post in this thread.   Thread: Sorcerer's Invulnerability Shield Glitch

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    Default Sorcerer's Invulnerability Shield Glitch

    Hello, Developers,

    There's a serious issue with sorcerer's having an invulnerability shield glitch. Now, normally, it would require charging. However, due to this glitch, one does not need to charge the shield in order for the invulnerability bonus to occur.

    If this could be fixed, it would be much appreciated.

    Thanks,

    Apollo
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    Quote Originally Posted by Apollo View Post
    Hello, Developers,

    There's a serious issue with sorcerer's having an invulnerability shield glitch. Now, normally, it would require charging. However, due to this glitch, one does not need to charge the shield in order for the invulnerability bonus to occur.

    If this could be fixed, it would be much appreciated.

    Thanks,

    Apollo
    Do we really need to start this up again? It's just going to turn into a debacle of any coherent discussion - and I think you already knew that when posting. Lojack said the team would look into it already.

    EDIT:
    Quote Originally Posted by Lojack
    This thread has gone far afield of it's original post, so it's getting closed. I'll look into the MS when I have time.
    08-05-2013 08:41 AM
    Last edited by Taejo; 09-08-2013 at 02:59 AM.

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    I don't think it should be fixed. They'd have to charged half their skills, it's okay they can just tap it. We would 1 shoot them before anyways.

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    So, with the fire-light-shield-heal build...
    If we have to charge shield, that'd be: charge fire, tap light, charge shield, charge heal. Just one tapping skill? No ty.
    With the fire-curse-shield-heal build..
    charge fire, charge curse, charge shield, charge heal. Seriously?

    Rogues just (usually) have to charge aimed shot and packs.

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    Actually this would affect me in PvE way more than in PvP. I usually lead with shield in PvP so it would be charged before the fight started, and the fight would be over long before the cool down is over.

    But in PvE when doing elite mobs, I would have to charge it instead of just tapping, so expect a lot more dead sorcerers in your elite farming party.

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    Quote Originally Posted by Energizeric:1257577
    Actually this would affect me in PvE way more than in PvP. I usually lead with shield in PvP so it would be charged before the fight started, and the fight would be over long before the cool down is over.

    But in PvE when doing elite mobs, I would have to charge it instead of just tapping, so expect a lot more dead sorcerers in your elite farming party.
    Shield isnt needed in pve, potions are your friend
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    Quote Originally Posted by TheMiraclebird View Post
    Shield isnt needed in pve, potions are your friend
    Are you serious?
    Iacito My guess: 2900

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    Quote Originally Posted by iacito:1257657
    Quote Originally Posted by TheMiraclebird View Post
    Shield isnt needed in pve, potions are your friend
    Are you serious?
    Yes. Ask haligali.
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    Quote Originally Posted by TheMiraclebird View Post
    Yes. Ask haligali.
    I'm refferring to elite shuyal and nordr not crypts.
    Iacito My guess: 2900

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    Quote Originally Posted by TheMiraclebird View Post
    Yes. Ask haligali.
    Well.. You are basing your argument on one single person... Maybe you can complete a sorcerer census?
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    Quote Originally Posted by Taejo View Post
    Do we really need to start this up again? It's just going to turn into a debacle of any coherent discussion - and I think you already knew that when posting. Lojack said the team would look into it already.

    EDIT: 08-05-2013 08:41 AM
    I didn't know that thread existed and also, this is a bug discussion. Any other opinions on it are not really needed. The fact is that it is a bug and one that players abuse on a daily basis.

    Also, charging would just require pre-planning. It is a bugged skill, just like windmill was a bugged skill. So, by that logic, it should be fixed, correct? Unless sorcerers want bugged skills to remain, then logically a warrior's bugged windmill can be brought back to stay as well?

    I was talking to Delphina in game & that's why I posted the thread - incase the issue wasn't already brought up.

    In PL too, mages have delays built into every spell they have excluding fire. Developers have set it like this on purpose. In AL, if one noticed, this function is there to - in the form of charged spells. So, while a mage may have high damage and high AOE damage, it is hindered by speed and squishiness (albeit arguably not so anymore).
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    And whoa! I didn't realize this got posted in suggestions and feedback!
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    just for curiosity...

    is there someone here experience the diff of charging or simple taping of your shield???

    coz, before i used to fight with uncharged shield... but then i observe that every time i use uncharged shield it can easily broke up but when i try to charge my shield it can last more secs than uncharge.

    i observed it while doing pvp with the same player...

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    Quote Originally Posted by zwapper View Post
    just for curiosity...

    is there someone here experience the diff of charging or simple taping of your shield???

    coz, before i used to fight with uncharged shield... but then i observe that every time i use uncharged shield it can easily broke up but when i try to charge my shield it can last more secs than uncharge.

    i observed it while doing pvp with the same player...
    Charged shield absorbs approximately 15% more dmg, approximately reduces 15% more dmg, and lasts 5 more second.
    Iacito My guess: 2900

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    but in shield skill only invulnerability requires charge, the rest can be activated in a simple tap. im not sure, i think i need to review all my sorc skills.

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    Quote Originally Posted by zwapper View Post
    but in shield skill only invulnerability requires charge, the rest can be activated in a simple tap. im not sure, i think i need to review all my sorc skills.
    Yes, which is what the issue is & should be fixed. Without charging, it is overpowered. Heck, even warriors have to charge their shield.
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    Quote Originally Posted by TheMiraclebird View Post
    Yes. Ask haligali.
    Right, because every existing sorcerer in AL should forget their own principals, tactics and enjoyment of playing and replicate Haligali's methods!

    /sarcasm off

    Potions will not save you when you've already been crit for above your maximum available HPs - shield does (preventative). Potions will not allow you enter a pile of 10-15 mobs to freeze/curse/drop clock while your only two existing hands are occupied using directional keys/joystick and skills - shield does. Potions do not help you absorb damage, giving you a more relaxed mindset in order to focus on tactics and strategy - shield does. Almost every player in this game has their own play style, and you really need to start respecting that.

    Well, here we go. The debacle of coherent discussion begins. Bless, you don't need to be so arrogant when you post your opinions. Your implicit answer of "You're wrong, because this is how Haligali does it" above is completely non-comprehensive and bias. You are not adequately influencing anyone to agree with your point of view - and the disagreement with your claim that shield can be simply replaced with potions is particularly evident in the recently archived 3-page long thread on Mage Shield. Last I checked, the sorcerer class isn't primarily developed based on Haligali's play style. Furthermore, I highly doubt that he would come onto this thread and say the same things (based on his posting trend in the past), but rather, he might provide some insightful perspective on the usefulness or uselessness of the shield skill.

    Quote Originally Posted by Alzhuntrazeck
    So, with the fire-light-shield-heal build...
    If we have to charge shield, that'd be: charge fire, tap light, charge shield, charge heal. Just one tapping skill? No ty.
    With the fire-curse-shield-heal build..
    charge fire, charge curse, charge shield, charge heal. Seriously?
    This is the consensus of many sorcerer's complaints regarding the fixing of mage shield's invulnerability. Again, it boils down to the diversity of play style, builds, and strategy. The devs can't properly make modifications based on the minority in this case. Class balance (both versus each other in PvP and versus the AI in PvE) should be the fundamental basis behind any changes.

    Quote Originally Posted by Apollo
    Yes, which is what the issue is & should be fixed. Without charging, it is overpowered. Heck, even warriors have to charge their shield.
    It's not overpowered, for many reasons already stated in the thread I mentioned above. To be honest, I hope the "charging required" verbiage is taken out of the skill's description and it's left as a non-charged upgrade enhancement. I've played all three classes for quite some time in both PvE and PvP. I think sorcerers deserve this life-saving ability (which is on a fairly long cool-down, mind you).

    EDIT: Added link to "Mage Shield" thread and quoted Alzhuntrazeck.
    Last edited by Taejo; 09-08-2013 at 02:16 PM.

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    Quote Originally Posted by Apollo View Post
    Yes, which is what the issue is & should be fixed. Without charging, it is overpowered. Heck, even warriors have to charge their shield.
    But a warrior's shield lasts 3 seconds, and also heals them, and a mage who didn't charge his shield will ALWAYS lose vs a good player. But it still should be fixed because it's a bug.
    Iacito My guess: 2900

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    I don't want to edit my previous thread (from today) any more. So here's a proposed solution to make everyone happy:

    If any devs are reading this and willing to chime in, please do.

    Is it possible to appease both sides of this argument and make it so the invulnerability upgrade is still a charged enhancement, but reduce the time it takes to charge? Right now I believe the charging time of shield is 0.8-1 seconds (based on my phone's stopwatch which has a margin of delay from me pushing the button). Let's just say for the sake of argument it's 1 second. Can you implement the code to make it 0.3-0.5 seconds? That would make it a "charged" skill while at the same time being almost "instant". Just a thought!

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    Quote Originally Posted by Taejo:1258093
    Quote Originally Posted by TheMiraclebird View Post
    Yes. Ask haligali.
    Right, because every existing sorcerer in AL should forget their own principals, tactics and enjoyment of playing and replicate Haligali's methods!

    /sarcasm off

    Potions will not save you when you've already been crit for above your maximum available HPs - shield does (preventative). Potions will not allow you enter a pile of 10-15 mobs to freeze/curse/drop clock while your only two existing hands are occupied using directional keys/joystick and skills - shield does. Potions do not help you absorb damage, giving you a more relaxed mindset in order to focus on tactics and strategy - shield does. Almost every player in this game has their own play style, and you really need to start respecting that.

    Well, here we go. The debacle of coherent discussion begins. Bless, you don't need to be so arrogant when you post your opinions. Your implicit answer of "You're wrong, because this is how Haligali does it" above is completely non-comprehensive and bias. You are not adequately influencing anyone to agree with your point of view - and the disagreement with your claim that shield can be simply replaced with potions is particularly evident in the recently archived 3-page long thread on Mage Shield. Last I checked, the sorcerer class isn't primarily developed based on Haligali's play style. Furthermore, I highly doubt that he would come onto this thread and say the same things (based on his posting trend in the past), but rather, he might provide some insightful perspective on the usefulness or uselessness of the shield skill.
    Wasnt what I meant sorry, I meant that if someone can do it, its possible. I'm not telling anybody to change their playstyle. And hali was just an example

    I said "shield isnt needed in pve", iacito replied as if it was impossible to pve without shield - Then i gave an example. My arrogance etc etc etc has nothing to do with this
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