First of all, this is a complaint from me to STG
To me, as my primary is int mage, I think birds are really frustrating
Birds have 12m range, instant damage, dodge, two buffs, tons of dps, and instant debuffs
Mages on the other hand, have limited range skills that take too long to take effect (drain), no dodge, and SLOW mana shield.
In this senario, the mage has a fiery wand set while the bird has elite bow set, classic setup and is fighting with the "go" system
Now we have a fight between these pure classes. Who wins most of the time? Yeah thats right. The bird. If you dont know why, here Ill explain...
So everyone is buffed up right? Mages with their mana shields out and birds with their buffs. The birds start out by popping your shield, now you only have that 400 health left, and completely vulnerable with 800 mana sitting there. While you're doing your combo, the common drain-ice-fire, drain which takes a long time to actually do damage, ice, which you see flying slowly towards the bird, and fire with that knockback. The bird is doing theirs. Now as i said, birds have fast skills, and auto that does 200 a shot, and the skill that does way more. The bird pops your mana shield, still has that auto that takes away HALF your health, and thats only with one skill and an auto! Then he does another skill, and you're dead.
Now lets factor in the dodge! Birds have a ton of dodge while the mage has very very little. Lets go back to when the bird pops your shield, 400 health and facing a bird that does 200 with his AUTO. Suppose you dodge the blast and your mana shield still on, now you take use of that mana. But theres the bird with his high damage, takes very little time for your mana to run out, here the dodge comes into play. While you are spamming your skills, the bird is spamming his, but he has a high percent of dodging ALL of your damage while you have very little chance of dodging one of his. So there you are, dead with either no mana or full mana, waiting for the revive message to pop up.
Here is the basis of my complaint: dodge.
Bears are supposed to have tons of dodge with not a lot of damage, birds are supposed to have some dodge and some damage, and mages are supposed to have very little dodge and a lot of damage. That all balances out right?
But this cap has made it so birds have a lot of dodge and a lot of damage, bears with a lot of dodge and a lot of damage, and mages with no dodge still and a lot of damage. Now i believe dodge is just luck, and with a ton of dodge, end game pvp has just come down to luck. Is this really how pvp is supposed to be? Luck? It makes the experienced endgamers frustrated at how the "just started pvp" birds equiped with the elite bow keep on killing them.
Thanks for your time in reading this!
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