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  Click here to go to the first Dev post in this thread.   Thread: Fix for PvP invulnerability and Contest Items in the Next PL Update

  1. #21
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    I honestly don't think it will make much of a difference from before last update if the person can't cast while invulnerable the spawn killers just wait since he can't hurt them either. It actually gives them(the killers) 3 seconds to buff and get ready for his invincibility buff to wear off.

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    Quote Originally Posted by tHelonestud View Post
    I honestly don't think it will make much of a difference from before last update if the person can't cast while invulnerable the spawn killers just wait since he can't hurt them either. It actually gives them(the killers) 3 seconds to buff and get ready for his invincibility buff to wear off.
    Ummm no...because birds mostly dont need buff to blast and kill you.( he can just wait and do so)

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    Plus guys if im sure..we asked fo help when being spawned killed, thats when we are in base and we cant do anything while we are in middle of the battle the mage or rhino priority is to keep his/her team heal/alive we shouldnt hold our selfs by orbs when the battle us being played first. If i kill 2 and mage revive i know they are having a second chance and is my job not to let them have any chance at all.
    This orb when revived just makes the game a bit slow in my opinion, (oh thanks um imma just move to this corner i'll be back all buffed dont worry)
    Kills> gf
    Seems so easy and unfair
    PS: did it many times yesterday

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    Senior Member Gaunab's Avatar
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    This will make spawnkilling in ctf easier than it ever was.

    And the rest of the respawing/reviving system doesn't need this invulnerability anyways.
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

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    Quote Originally Posted by Samhayne:1261768
    Quote Originally Posted by stricker20000 View Post
    i would prefer leaving the invulnerability in spawn as it is and just removing the invulnerability after a rev skill.
    Currently, the game doesn't have hooks for different types of spawning. It's all the same thing right now. So, it's all or nothing. We feel that, while it's not perfect, the coming implementation helps to address spawn camping issues without unbalancing normal gameplay.
    I just wondering..couldn't u guys just copy and paste the code part from AL that allows invincibility in spawn room and paste that part of code into the pl code?
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    Quote Originally Posted by DoesntEveryoneTellLiez View Post
    Ummm no...because birds mostly dont need buff to blast and kill you.( he can just wait and do so)
    This is what I mean
    [Rockwall Fort CTF map]
    Team 1
    • 76 dexterity bear
    • 76 strength bear
    • 76 intelligence mage

    Team 2
    • 74 dexterity bird
    • 75 strength mage(joins later)

    I think the above is a very realistic spawn killing scenario if you disagree let me know

    Here's what happens:
    (last week;no invincibility)
    1. Bird is getting teamed and they just decided to sit in his spawn room
    2. He tries to get off a few skills every time he respawns
    3. The damage from all 3 kills him way too fast
    4. Pally joins birds team
    5. Still not enough power to beat them

    (this week;3 second invulnerability
    1. The team of 3 enters into spawn
    2. Kills bird
    3. Bird respawns and takes the 3 seconds to buff and aim at mage
    4. Slowly takes out whole team
    5. Pally joins bird's team

    (future;3 second of no skills/immunity)
    1. They move into spawn room
    2. Bird respawns; other 3 get ready to attack(buff/tank gets infront)
    3. As soon as orb disappears bird uses blast but the fire/double beckon instant kills him
    4. Pally joins bird's team
    5. They have respawn at almost exact same time to work together or else other is dead before their orb disappears

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