After pvping the past two days... and hearing a couple of complaints about orbs.. i believe it'll be simple to just make orbs available when you are killed inside a ctf base (spawn room) The victim gains 3-5 seconds of being invulnerable (CAN deal damage, but CANT take any damage/roots/freezes).
And Rhino/Mage Revives' CANT trigger the orb either.
OR a way simpler method. Create a CTF Room door (or line) at the entrance. Opposite teams cant enter the base and once you exit it, you cant re-enter it either.. youll return only if you are killed. (This will prevent pvpers from trolling, entering and exiting base during a fight to frustrate opponents.
Not sure if it would affect the fun of CTF but at least itll resolve spawning and boosting.
But perhaps its a lot of programming that needs to be done >_<
So i wouldn't expect it, but itll be great.
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