Originally Posted by
inkredble
I understand the dps = damage per second = how fast your normal attack is
but also affects total damage output right?
idk
rogues about dps, more dps more dmg
example: as i already mentioned in a thread
it just really doesnt make sense to me why glaive seems to hit WAY MORE than maul when critted - base on y'all opinions
cuz .. maul with proc over 520 dmg and on top of that.. it reduces 50% of opponents armor..
critical percentage diff is around 2%
so why is glaive hitting WAY MORE than maul - if its about even output dmg, okay understandable, but 800ish vs 1.7k??
DPS affect??? difference of about +80 dps with -120dmg less than maul can cause that?
I dont know the whole math concept of this. but please - a dev explain
theres gotta be something wrong with that..
so its like this?
+80 dps > + 120 dmg
?
this is not a thread saying " nerf glaive'" , no leave glaive as it is
i just want understanding of the math concept
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