Great work STS!
Great work STS!
IGN: Kakashi <Deviant Misfits> - We run PVE!
The level 30 is -35 hit?
<Khylara 41 Rogue> The Collective
Lvl29
Lvl30
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wow
<Khylara 41 Rogue> The Collective
Wtf @35%. That is rediculous.
35% is a bit OP, no...?
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Crow and Apollo - I don't understand why you guys disapprove of the 35% hit reduction... it's mainly for PvE.
I know you both own Samael, but let's be realistic here - Grimm still doesn't even come close. And this isn't a class-specific weapon, its a pet that anyone can buy.Originally Posted by Carapace
Geunin / Cheonje
Proud Member of <Elite Runners>
yeah crow! dont disapprove mwahahaha!
To people who think Grimm is OP:
His ability to kill is quite rare. It happened only 3 times in 3 day to an enemy to be *banished*.
And his cool down is very long!!
Inviato dal mio GT-I9300 con Tapatalk 2
His arcane changed from 5 enemies to nearby enemies. Does this mean he'll hit all enemies in range now?
I was always under the impression that 5 targets is the maximum per round of damage anyway. For example, the blast from fireball hits 5 targets, each pulse of damage from windmill hits 5 targets, each pulse of damage from razor shield hits 5 targets. Is this incorrect?
Geunin / Cheonje
Proud Member of <Elite Runners>
This update is awesome. It makes Grimm more worthy. The thing is his chance to Kill is super low. It's like ONCE/DAY. And it just kills ONE enemy at a time (if it works)
This is up to the roll of the dice, and nothing more. It's entirely possible for all the targeted enemies to be banished, but you would have to be incredibly lucky. Every mob has the same chance every time the ability goes off, it doesn't just stop on one. Perception is reality on this one.
Please check my posts here
http://www.spacetimestudios.com/show...ted-Time/page3
I tested Grimm's Arcane Ability and i found something interesting
Inviato dal mio GT-I9300 con Tapatalk 2
Good .....
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