Seeing as there are rings and necklaces in AL, has it ever been considered to create items that "break after one use"? Items like these fix the economy and stabilize certain aspects of the game. If you don't know what 'one use' items are, it's items that have a certain passive (for example, one 100% re-roll for any boss) then breaks after the certain amount of uses have been met. So, after you kill a boss and the ring gives you its 1 re-roll, it breaks making it disappear from the game forever. The possibilities are endless with these types of items.
-15 minutes of 50% PvE only crit
-On death, wearing the necklace/ring will resurrect you in your current position without a death counted on your kda <---perfect for twink accounts
-15 minutes of visual transformation of (insert creature name here).
Granted, these sound a little like elixirs but these would have to be items dropped in the game or found in chests and sold/bought with gold. Also, it would add a little more excitement in the things you wear on your character besides the usual 'buy all maxed items like always' build.
Thoughts?
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