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Thread: Game mechanics and equipment, a thread to reform PL and re-establish class balance

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    Senior Member Waug's Avatar
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    Quote Originally Posted by WhoIsThis View Post
    Two issues though:
    In PvP, that damage is not very effective. It is not very useful because your target has really high dodge. Hence the scenario above. Target has 80% dodge. That means that to get drain life to hit, it will be dodged 80% of the time.
    I think you're bit focused on an int mageagainst bear only, anyway.

    Extra dodge should be neerfed OR dodge debuffs should land without getting dodged. opponent has high dodge that does not mean someone should have so much damage that can very few hit kills if not dodge, the balance can't be like that way. again there is 2 hit kills.

    and the point I mentioned i.e ALREADY MAGES (endgame focused) HAVE HUGE DMG IN DRAIN, FIRE that should be distributed on other skills.
    why this is necessary? because even if mages chose to be less damaging, going str, THEY CAN NUKE. So what do you think, a str mage should be able to nuke kill? so what's the point playing as fragile class/build to play with unless you're playing against similar classes/build.
    Last edited by Waug; 11-06-2013 at 03:59 AM.

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