He's basically just trading on the lack of information and low supply of high-demand items. People will often look in CS and use that as the "right price". What they don't see is the history of what the the item has actually sold for over time, which would provide the real "right price". He can only do this because there's no public record of sale prices (say, the last 50 transactions) and not enough supply for sale to "hold" the right price in the market. When there's only one or two items ever listed, it's easy for someone with enough money to take them out of the market to drive the price up. It's a risk if he can't ever sell it for more than he paid, but as long as he's willing to wait he has a chance to make it back. The only thing that can kill him is for some major change to drive prices down, which in PL pretty much only happens with an increase in supply, e.g. drop rate increase.
This is why real-life markets both have huge supply and published sale prices. These two things keep direct price manipulation like this from being feasible. If PL published the history of sales that players could look up, the only thing left would be to try to buy up the supply to drive prices up. But that becomes a much bigger risk when everyone knows the "real" price the item sells for. The price has to legitimately go up to make any money then.
Keep in mind of how much he says to have or have access too...lotta people dont have th gold on hand just on items..blatta is on a merch lvl that very few can match..so it will work for him bcuz of the amount of gold he has on hand...he is one of the best unknown merchants in pl
Quick! Staring contest...
Putting something like a price history would be a huge benefit for the PL economy though. It would very quickly diminish the profit margins of merchanting. That's a huge gain in and ofitself, because merchanting fundamentally is bad for the game. It is a transfer of wealth from the poorly informed to the well informed.
I think I farmed with him a couple times cried, tried again, cried again. Never knew someone can get so many blade steels in a run...(Him being blatta)
Not exactly, iīm only trying to explain how a long term cs business model can make prices feeling op. Itīs a bit like buying beer at night at the gas station - it really feels op - but you lucky you got one anyway. ... On the other hand, some prices are only crazy and more of a joke. But thatīs really easy to figure out.
igns are a bunch of *blatta*and *zzzet*
From a 10.000 meter distance thatīs absolutely true. But what people pay for an item differs much between markets (CS, Forum, "Street", PVP) alone. Also prices changes much in time. At Fang-cap i remember buying much from US-Players in the evening (europe here) and selling to asian people in the morning. My own definition of OP is, when i have a somehow fixed buy/sell price and find myself some day with 20/40/50 pieces of that item, then i have overpriced it.
igns are a bunch of *blatta*and *zzzet*
If a Demo Xbow Set sells for 6.2mil ish 100 times and was sold for an OP price, say 10mil, then the normal price is around 6.24 (Averaged) which makes a price of 10 mil OP.
But if everyone sells for an OP price, then its not really OP since that's what people normally buy/sell for.
The prices for the "different markets" aren't different by very much. Prices do change over time but an item is still overly priced if it's listed 20% higher than the average price.
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