Quote Originally Posted by Sirulian:1347598
Yes, ranged mobs can take you out really quickly even if they're trapped in the time sphere, which is why I recommend using ice or fire to freeze/stun as many ranged mobs as you can and then dropping the clock and getting some distance before attacking again.

And if you drop a Clock and use Gale they will be pushed out even if you charged your clock to pin them.

It's best that you use gale directly after a fireball when they're stunned for maximum damage and no scattering.
Yeah I like that method.

1. Charged fireball
2. Charged Gale
3. Charged Time
4. Repeat

Time does seem pretty effective though especially with the DOT upgrade and the explosion afterward.

The only problem I have about 'attacking from a distance' is you can't really damage all the mobs, usually it's just a few in the front of the pack when in the time freeze. Which really makes even more sense to stun then time so you can stay close enough to hit everyone when they are down.