I have actually thought about the "lifegiver" skill a lot since I started trying for the PvP APs. This is my ideal adaptation of it:
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Lifegiver: returns hp.
upgrade 1- increase area.
upgrade 2- lifegiver now returns mana aswell.
upgrade 3- convert all hp and/or mana returned by lifegiver to an overtime return.
* similar to the over time heal of warriors, but lower overall output since this skill is cast by a low hp class.
upgrade 4- increase all beneficial effects of life giver by 20%.
* percentage of skill strengthening is debatable. I don't know what is apropriate.
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