We probably had a whole slew of people make it to 36 this past weekend (congratulations to those who did!). If they are anything like I was, they are probably hitting the auction house, browsing the prices of the awesome end-game eq. They are jumping into random maps over and over, farming Jarl, Antee and dying horrible deaths in elite Shuyal. They will make some money, buy eq, farm some more, buy eq, and... then realize that farming is the only thing left to do.
What if that wasn't the case? What if the end game was not a dead end? What if, when a player capped, he had a choice to stay at level 36 (or whatever the max level was), or "Remort" into a second class, starting at level 1? A character who chooses to Remort would gain access to all the skills of the second class (in addition to his primary class skills), although at a greatly reduced effectiveness. The character could then level all the way back to 36. When he reached 36 again, the character could Remort into the 3rd class.
After the character maxes out all 3 classes, he can "Tier". A Tiered character resets to his primary class only, at level 1, but gets some small, permanent benefit (a very small stat increase?). The process can then be repeated until the character maxes Tier.
With the current cap, Tier 1 could be the max character. When the game expands to 41, Tier 2 could be the max, and so on.
This process would add an incredible dynamic to the game. Should I stay at 36 and farm? Would my rogue like to use warrior skills in his build (albeit at reduced effectiveness)? Is the small stat increase of an additional Tier worth it for PvP play?
What do you think?
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