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Thread: Maybe a crazy idea here?

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    Default Maybe a crazy idea here?

    I was thinking that maybe in the next campaig that arrives all players will lose their current skills when entering this campaign. We would all have to learn new skills just as we did when starting a new character. The campaign would be hard enough to make it difficult for level 50's but not impossible. Anyone below level 50 who can't use any level 50 gear will have a very difficult time surviving. Rather than reaching new level 25 within a few hundred kills make it a few thousand. Perhaps we could have a choice of 1 of 4 skills to use first, rather than being made to use certain skills when first four levels are reached. If you would rather forge new weapon or use attack or defense pet. it's your choice.
    Perhaps this would allow the devs to incorporate the new skill ideas such as pets, forging, and any other cool skill ideas that simply can't fit on the screen along with current skills. I think this may help to make the game seem brand new to players who have reached level 50. Also allows for combining the two different sets of skills down the road as PL hopefully gets bigger and new technology allows for even better things to be developed in the game.
    LDIABLO LVL 50 bear
    EMEREDELLA LVL 49 enchantress
    FLIGHTWORTHY LVL 46 archer

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    Like sort of restarting a higher level game if I am reading it correct?

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    Yes. but with completely new sets of skills. I think it would help make the game seem like a whole new game to some of the old players who get tired of the same old thing. You could switch between newest campaigns and oldest campaigns and your available skills would change based on which campaigns you are in. Anything AO3 or before you use current skills. New campaigns you get to use new set of skills. Down the road maybe the two sets could become interchangeable based on your preferences.
    LDIABLO LVL 50 bear
    EMEREDELLA LVL 49 enchantress
    FLIGHTWORTHY LVL 46 archer

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    I like it, the idea's almost crazy enough to actually work. Instead of loosing all the spells I think there should be a limit of the 12 spots already. Level caps for current spells would be raised and new spells could be unlocked. You would then be able to choose only 12 spells at a time (always rearrangeable from the spell book of course)

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    Luminary Poster Arterra's Avatar
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    cant fully open book... stuck on the 4 top spells chosen!
    404 - not found ...maybe one day...

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    huh? what now arterra?

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    Now that's the idea Pharcyde, incorporating new skills and old skills eventually in the same campaign. Chosse which of the 24 available work best for you and go with those. You could always switch by going on the map skills page, but only 12 available at a time. I really like the only 4 skills available for an elite level map. That would be quite hard.
    LDIABLO LVL 50 bear
    EMEREDELLA LVL 49 enchantress
    FLIGHTWORTHY LVL 46 archer

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    Luminary Poster Arterra's Avatar
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    Quote Originally Posted by Pharcyde View Post
    huh? what now arterra?
    it was suggestion, not bug. only can use 4 spells for map... priceless.
    404 - not found ...maybe one day...

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    Haha with only 4 skills, you can bet mages won't be doing any reviving. Let everyone walk!

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    Member EricB's Avatar
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    Like the 4 spells idea, peoples will need to work as a team more than ever to survive! Bad compagny 2 multiplayer style heheh.
    /Erathic -Tank: L50 (almost full rift! :/)/ TheGrudge -Mage: L50 (finally full cosmos!)/BadFarmer - Archer: L30

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