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  Click here to go to the first Dev post in this thread.   Thread: 2013-12-11 Content Update (137056)

  1. #21
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    Imma lazy man I'll just find another easy way!

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    How does this update make it harder to farm?
    AL IGN: Uguay

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    STS,
    would u guys plz stop change nerf/buff after released on market? we dont wanna waste gold/plat anymore about being changes.
    or release after all test proved.
    thanks


    HALL OF FAME RETURNS!
    IGN ramyunstyle

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  5. #24
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    I'm its okay with this...but can you guys increase portal opened when we defeat high lv boss or in elite map...cause its not fair if rate portal opened in low lvl boss same like high lvl or in elite map... thanks

    Sent from my GT-B5330 using Tapatalk
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    I've finished my first savior of frozen hope quest yesterday and have the second one today but my achivement count is still 1. Please help.

  7.   Click here to go to the next Dev post in this thread.   #26
    Spacetime Studios Dev Carapace's Avatar
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    Specifics regarding Breezaga change.

    Previously his mana regen passive ability was granting 35-50% of his damage done back as mana, now he returns 10-15%. This is not a major change as the amount of mana returned is still very good. The change comes from moving into levels 30 and beyond, where the amount of mana coming back becomes a bit absurd and negates the need for mana potions in any context.

    This is more of a preemptive strike in regards to something that will later become a major problem compared to now where it isn't as large problem.

  8. #27
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    Man dang y'all fixed it

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    Quote Originally Posted by Carapace View Post
    Specifics regarding Breezaga change.

    Previously his mana regen passive ability was granting 35-50% of his damage done back as mana, now he returns 10-15%. This is not a major change as the amount of mana returned is still very good. The change comes from moving into levels 30 and beyond, where the amount of mana coming back becomes a bit absurd and negates the need for mana potions in any context.

    This is more of a preemptive strike in regards to something that will later become a major problem compared to now where it isn't as large problem.
    So at lvl 30 since he hits 3 enemy's would that heal 10-15% on each hit or in total?

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    Forum Adept VanRah's Avatar
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    This:

    Quote Originally Posted by Hydenco View Post
    I've finished my first savior of frozen hope quest yesterday and have the second one today but my achivement count is still 1. Please help.

  11. #30
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    nice solution to the exploit

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    no mood to play anymore after this update lol

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  14.   Click here to go to the next Dev post in this thread.   #32
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    Quote Originally Posted by Derezzzed View Post
    So at lvl 30 since he hits 3 enemy's would that heal 10-15% on each hit or in total?
    Per enemy hit I believe is how that pans out

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    Quote Originally Posted by Carapace View Post
    Per enemy hit I believe is how that pans out
    So if he hit let's say 110 , 120, 150 on 3 enemy's then I'd get back 11 + 12 + 14 mana? If so then I completely agree that this nerf is fine, +30-40 mana per 3 hits is defiantly fair

  17.   This is the last Dev post in this thread.   #34
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    Quote Originally Posted by Derezzzed View Post
    So if he hit let's say 110 , 120, 150 on 3 enemy's then I'd get back 11 + 12 + 14 mana? If so then I completely agree that this nerf is fine, +30-40 mana per 3 hits is defiantly fair
    This is correct

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    Quote Originally Posted by Carapace View Post
    This is correct
    Great ^_^ that is quite generous, but while I'm here

    I'm aware the portals were being exploited but I'm not to sure about the 90s being a viable solution, what if someone has died at the boss and can't run back in time or they have something that pops up in real life that they have to do quickly? They wouldn't be able to make there own portal which they got fairly, my suggestion if possible would be to implement that the timer for this 90s wouldn't start counting down until the first person entered the portal, that way it could give players that have died or have to go AfK quick a chance to get back

    Also what happens when a portal & elite bael or krunch spawns? Again it isn't very fair that you'd have to pick between krunch/bael & a portal, plz take my suggestion into account, thanks ^_^

    Ps: good job on the event

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    the solution is to lock the map wheb portal opens.

    nobody can join

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    90s....its false, only 60s

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    Quote Originally Posted by chitgoks View Post
    the solution is to lock the map wheb portal opens.

    nobody can join
    Yes that would work aswell probably a better solution then my own

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    Quote Originally Posted by cloud17h View Post
    90s....its false, only 60s
    How you know? Is there a timer or something?

  25. #40
    Senior Member Morholt's Avatar
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    Thank you for fixing that ugly exploit. I'm actually shocked so many people are crying (yes, many of you sound WAY past complaining) about it.
    Play the game in the fair intended manner it should be. Going into Tarlok's Lair unlimited times in a row to farm sounds far less fun than searching for each portal. The spawn rate for portals seem to be very good. Any more frequent and smart players with top gear will be able to get portals way too fast.


    90 seconds is plenty. I can't see people not being able to run back to the portal if they die last second on any of the maps.
    If they have something come up...step into the portal first and then go do whatever it is that comes up.

    Hmm, a portal and a Bael spawn? That'd be quite rare. I guess you have to take your pick at which you want! Or have someone join the map to hold your spawning, while you clear the portal and rejoin your friend for the boss. Or maybe sts already has it set so both can't simultaneously spawn?

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