Witches - summons melee fighters endlessly and have one hell of a long range attack. Probably the worst thing about running tombs at low to mid levels.
Kraken gunners - These *expletive* are hands down the most annoying thing in the game, no joke. When these guys are clustered together they can wipe you out instantly and I hate them with a passion that cannot be expressed in words -- and don't even get me started on the ghost version of these guys and their barriers. I have raged many a time at their devastating attack patterns, and quite frankly there is nothing that has pissed me off more than these guys, LOL.
Armored Nordr Archers - These guys are pretty deadly if you don't get them before they use their aimed shot. Not nearly as bad as the Kraken gunners, imo, but still troublesome if you don't get rid of them quick. Their frost arrows are also quite dangerous.
Shadowmancers of Shuyal - Probably the worst of the worst, more so in elites than anything, but they can be a serious pain in the *** in general. The charging tackle, long range shadowball, and the shadow pools can be so overwhelming sometimes -- before you know it you can find yourself frozen, slowed, and/or surrounded by the shadow pools of doom. Definitely gotta be careful when more than two of these guys are together.
Master Assassins - Now these guys are seriously broken. Why? Just why are they so hard to kill? I mean seriously, as far as I can tell their dagger throw technique is inescapable, they are insanely resilient to damage, and you have to throw everything you have at them as fast as you can to take them down. I struggle with these guys even at cap, and imo, they are probably even worse than some of the actual bosses in this game.
Anyone else care to share their thoughts on some of the more frustrating elements of fighting mobs?
Bookmarks