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Thread: Do we understand Damage and DPS?

  1. #1
    Senior Member Crowsfoot's Avatar
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    Question Do we understand Damage and DPS?

    As many of us agree in game, Damage and DPS relate to the power of our skills and basic attack respectively. Therefore, it would be easy to assume that the Arcane Maul would deal more damage than the Mythic Glaive. Then two warriors meet and find that the glave user deals more damage and everyone quickly claims a glitch. I will point out that the glaive has more armor so the mauls sheer power is reduced when attacking a glaive user. This is why the claim to a glitch was buried.

    PvP Data:
    Axe Throw: glaive dealt 50 more damage per hit on average.
    Basic attack charged: maul dealt 60 more damage per hit
    Basic attack uncharged​​​: maul dealt 40 more damage per hit.
    *Bias was that we were not hitting the same target.

    Today, I preformed a similar test (it started out as a test of whether or not Axe throw stuns) when the question was raised as to which weapon was better. The results were consistent with what I expected until we tested our basic attack. The maul, with far less DPS dealt more damage charged and uncharged than the glaive. We then went to Elite Rooks Nest and found the maul dealing more damage from its basic attacks but less from its skills even though we were both hitting the same target.

    PvE Data:

    Axe Throw: Glaive dealt 210 more damage per hit
    Basic attack charged: Maul dealt 180 more damage per hit
    Basic attack uncharged: Maul dealt 130 more damage per hit.
    *this is the least biased data since we both hit the same target.

    Precautions taken to remove bias:
    -All pets were removed.
    -Any hits that were critical was removed as faulty.
    -Any hits that caused a peoc were ignored.
    -Our data size was 5 hits each in PvP and 3 hits each in the Elite map.
    -Both of us have similar passive, the only difference was armor for one of us and intelligence for the later.
    -We both have the same points in Axe throw (the skill tested).
    -All gear besides weapons was identical for each respective player.
    -We took turns attacking so damage dealt could be properly associated with the dealer.
    -The average of all data was rounded to the nearest tens place.

    It should be noted that the maul user had more super gems than the glaive user. However, the stats page indicates that the glaive user had had more DPS and the Maul user had more Damage.

    The Conclusion:
    We may have all been wrong. Either DPS relates to our skills and Damage to pur basic attacks, or one of the two weapons tested (the Arcane Maul and Mythic Glaive) is glitched.

    Please leave any critiques of my methodology, assessments of the data, or findings of your own in the comments. Additionally, special thanks to Venom for helping me with these tests.
    Last edited by Crowsfoot; 01-20-2014 at 02:39 PM.


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    Banned Anarchist's Avatar
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    Whaaat i thought maul gave higher skill damage and normal damage and its only minus was that it was slower than a glaive!!!

    ?è_é?

    Did you try removing your gear too and leaving only the glaive and the maul?

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    Dear STS, please give me full worth of my Maul, increase the amount of damage my skills deal. Thanks!

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    Senior Member Sheener's Avatar
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    Thats cool. Too bad I cant even come close to having enough money for either lol.

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    Senior Member Morholt's Avatar
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    3-5 hits is a really small sample number.
    The statistical room of error/deviation is huge here.
    Only those who risk going past the edge will find out how far they can go.

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    Senior Member Sheener's Avatar
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    Yes I agree u need a much larger sample so u can include crits because the crit of a maul should be better than a crit from glaive

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    I wish a dev would properly explain how the game works in that aspect. If it was simple, a higher damage would in turn give you a higher damage per second. But as most of us know a higher dps weapon usually gives us lower damage from a similar counterpart weapon. And you are correct I(and many others) was always under the assumption that higher damage meant skill damage and dps was relevant to the weapon attack

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    Try it on yourselves in a pvp room:
    - Be naked holding only your weapons
    - remove your pets
    - respec to have the same passives and skill.


    I really want to know if this true..

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    Taken from PL, skill damage is entirely different from weapon damage.

    Weapon damage is the damage that is reflected from the auto attack of your weapon. Skill damage is damage that is inflicted via your skills, but can be boosted up via a weapon.

    Now, the skill damage of a glaive is roughly 60 higher per skill than the skill damage of maul. It's always been like this in most of STG's games, where a maul weapon type has relatively low skill damage in exchange for high attack damage.
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    Senior Member Sheener's Avatar
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    But glaive does attack faster so if glaive attacks faster and does more skill damage then glaive must be way better. Lol

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    Quote Originally Posted by Sheener View Post
    Yes I agree u need a much larger sample so u can include crits because the crit of a maul should be better than a crit from glaive
    In elite the glaive dealt 470 on the money three times in a row. I didn't see an incentive to test more since the maul dealt 652 twice in a row and 650 the third hit. However, I will do a sample size of 20 when Venom logs back on.

    Crits is an entirely different argument. I don't want to skew the data with a second independent variable.


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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Sheener View Post
    But glaive does attack faster so if glaive attacks faster and does more skill damage then glaive must be way better. Lol
    I didn't think of attack speed this will be hard to test but I will certainly try to


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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by EliteFamily View Post
    Try it on yourselves in a pvp room:
    - Be naked holding only your weapons
    - remove your pets
    - respec to have the same passives and skill.


    I really want to know if this true..
    I have no plat and never buy, if a maul user is willing to copy my spec I am willing to test this though.


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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by phillyr View Post
    I wish a dev would properly explain how the game works in that aspect. If it was simple, a higher damage would in turn give you a higher damage per second. But as most of us know a higher dps weapon usually gives us lower damage from a similar counterpart weapon. And you are correct I(and many others) was always under the assumption that higher damage meant skill damage and dps was relevant to the weapon attack

    Sent from my SCH-I545 using Tapatalk
    If STS made an explanation guide twice as long and confusing as the apple terms of agreement I would read it. I was perplexed with the test results (to be honest we stubbles upon this on accident when we were aimlessly stabbing each other and venom pointed out the stark differences in damage).


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    Quote Originally Posted by Crowsfoot View Post
    If STS made an explanation guide twice as long and confusing as the apple terms of agreement I would read it. I was perplexed with the test results (to be honest we stubbles upon this on accident when we were aimlessly stabbing each other and venom pointed out the stark differences in damage).
    I think a lot players would read it, or at least the parts that confuse even the most dedicated players to the game



    Sent from my SCH-I545 using Tapatalk

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    According to crows test apparently glaive is better than maul, but after some maths i think maul is overall better than glaive.

    Damage dealth by maul in the test was 130 more.

    Lets say the basic damage on a normal attack for:
    -glaive: 100
    -maul:100+130 =230.

    and lets say glaive attacks two times faster than a maul...(I think it's slower than x2 times not sure though)
    1Second:

    glaive:200dmg
    maul:230 dmg

    multiply the damage per X2 for maul and glaive on the second attack total damage would be:

    -glaive :400dmg
    -maul: 460 dmg.

    Now if a glaive skill does +210dmg that means glaive will recover the gap of -60 dmg it lost from the normal attacks.
    After 2 second + 1 skill

    axe throw= 100 dmg :

    -glaive : 400+100+210=710
    -maul : 460+100= 560.


    Now the skill has to cool down axe throw CD=7Sec

    after 7 sec and following the rules i applied earlier:

    -Glaive: (200*7)+710=2110dmg
    -Maul: (230*7)+560=2170dmg

    I didn't consider critics proc(MAUL PROC IS BEASTY) or damage variations just used crows avrage damage.



    Conclusions:

    1. No, i don't have anything doing my gf isn't at home.
    2. Maul is still better for overall damage dealth ergo dmg over dps.
    Last edited by Anarchist; 01-20-2014 at 05:01 PM.

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    Senior Member inkredible's Avatar
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    my understanding has always been that the damage u see (530 on maul) is "like" the normal attack hits
    skill damage is calculated based on ur damage plus the other factors that contribute to it

    if you compare rogue with blades and warrior with maul normal attack, without any buff etc, warriors will hit higher than rogues (based on normal attacks)

    so it make sense to me that maul would be hitting higher via normal/ basicc attack charge/ uncharge than glaive since glaive has lower weapon damage
    Last edited by inkredible; 01-20-2014 at 06:29 PM.

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    Quote Originally Posted by Morholt View Post
    3-5 hits is a really small sample number.
    The statistical room of error/deviation is huge here.
    This, and glaive may be bugged.

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    It can be the skills are calculated by certain stats as well. Mage shield is not just calculated by int but str as well. Maybe a warriors axe throw is bugged or calculated similarly. Most likely not, but still should be considered.

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    Senior Member falmear's Avatar
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    Check the skills page when wielding each weapons, what does the damage say.

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