These days the more i read complaining threads about mages being too weak the more i think everything is balanced.
"Why did dev make mages so squishy?why????? T_T " -cit
First of all this game wasn't built around PvP but at the base of AL there is PvE.
The proof is that the PvP system was added afterwards.
But let us analize this matter in order:
Wars:were made to tank.
What is the homework of a tank?
Receiving high damage input from the enemies and making sure to keep the mobs away from the mages and the rogues.
Wars my dear fellas are the sheild of the party ergo they need a high defence and many many health.
Con: They have low damage [Or should have , go check arcane maulers and full myth wars for a antitesi to what i just stated about a wars damage]
SUGGESTION: Wars should be nerfed so they really have low damage, specially that arcane maul, nerf it! How can you say a war has low damage when he surpasses 600 dmg with buff and 500 without buff holding a arc maul?
Rogues: Were made to do Single target damage
Rogues aren't overpowered for goodness sake!
A rogue can get oneshotted by anyboss that oneshots a mage
if they are on the same power range.
Whats is the homework of a rogue:
Snipe the enemies to death and snipe them fast.
Rogues have high single target damage output.
Cons:
Most balanced class except for the fact they can't deal with too much mobs at the same time.
SUGGESTION: don't make a arcane bow for this class.
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