Originally Posted by
Sicarii
We need to keep in mind (as several other have insinuated) that the core of any mmorpg is the group component. That is what they are built around and designed for. It is not like Diablo, which is built as a solo game that has a multiplayer component. This is a multiplayer game, in its entirety... And the fact is, spacetime has done a fantastic job of making groups easy to find, form, and go to battle with.
I think we have actually become spoiled by the lower level content being so easy. The fact is, i cannot think of any mmo where end level content is soloable. In fact, even with groups, you generally find a group of mobs and start pulling... You don't suddenly leap into the midst of the group and start blasting everything. That is a surefire way to get wiped. In my opinion, any mmorpg should come to a point where soloing is not merely difficult, it is impossible. Groups should not be a nice thought, they should be an absolute necessity. If I want to solo, there are plenty of straight RPGs out there that are designed for solo play, and will do a much better job of it than PL. That is not what PL is designed for, and when you design something - anything - you focus on a specific area to excel in. If you try to excel in all genres, you will excel in none.
PL more than excels as a portable MMO, and with upcoming content, it will only get better. Keep it up, Spacetime, and feel free to make the next dungeon even harder.
***PS ... While th edifficulty level rocks, it might not be a bad idea to make it easier to support the survivability of your teammates. An easy way to do this would be to boost the threat level warriors generate, to enable them to maintain aggro better; at the same time, strengthen the heal skill from enchantresses and allow them to be a target AE instead of centered on the caster. That way, they don't have to run into the midst of the stack to heal,then draw aggro, and get one rounded. They can stay back, heal and buff and run around, and keep their teammates alive.
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