Originally Posted by
Trenton
3/5 classes only use 10-11 skills at endgame, and even then:
Mage: (12 skills) Uses 3 buffs, a heal skill, a revive skill not used in 1v1's, but only CTF, 2 debuffs, and 5 actual damage skills. Int Mage is overall the hardest class to use.
Bird: (Most use 10 skills) 2 Buffs, one skill to get out of stuns, and 7 attacking skills. Bird is complex, but easier than int mage because of high dmg and dodge.
Bear: (11 Skills) 4 Buffs, (lol.) 6 attacking skills, and one debuff. 4 of the 6 attacks are basically slashes, not that hard to do.
Fox: (12 Skills) Fox has 3 buffs, 1 self-heal, and 8 attacking skills. It is sort of complicated, but fox is underpowered vs. savage pallies and bears, so its not rly of much use in 1v1, but magnificent in CTF.
Rhino: (11 Skills) 4 Buffs, 1 debuff, 2 healing skills, 1 revive, 3 damage skills. This class is op to some classes, and it is op in CTF for its tanking abilities, but not very complex. Buff and use 3 constant skills.
There's also:
You don't have to charge skills. This is a major one, it sort of makes or breaks the fight in some cases.
PL's "stuns" are just not being able to move, you can still attack.
No skill upgrades. Straight up.
Auto-aim. There is an auto-aim feature for PL, making it easier to attack and not miss many skills.
You can literally spam skills. PL's endgame is trash anymore, any class that wears savage can just buff, and spam ANY skill they want, without having any worries. There isn't that in AL PvP. AL's PvP may be unbalanced, but its honestly a hell of a lot better than PL's, and if you can say that PL has it better, please prove me wrong.
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